Add gaussian splat integration baseline
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@@ -59,6 +59,8 @@ private:
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Math::Matrix4x4 model = Math::Matrix4x4::Identity();
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Math::Vector4 cameraRight = Math::Vector4::Zero();
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Math::Vector4 cameraUp = Math::Vector4::Zero();
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Math::Vector4 screenParams = Math::Vector4::Zero();
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Math::Vector4 splatParams = Math::Vector4::Zero();
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};
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struct OwnedDescriptorSet {
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