Add ResourceStates::GenericRead and HeapType enums
This commit is contained in:
@@ -172,10 +172,20 @@ inline D3D12_RESOURCE_STATES ToD3D12(ResourceStates state) {
|
||||
case ResourceStates::CopySrc: return D3D12_RESOURCE_STATE_COPY_SOURCE;
|
||||
case ResourceStates::CopyDst: return D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
case ResourceStates::Present: return D3D12_RESOURCE_STATE_PRESENT;
|
||||
case ResourceStates::GenericRead: return D3D12_RESOURCE_STATE_GENERIC_READ;
|
||||
}
|
||||
return D3D12_RESOURCE_STATE_COMMON;
|
||||
}
|
||||
|
||||
inline D3D12_HEAP_TYPE ToD3D12(HeapType type) {
|
||||
switch (type) {
|
||||
case HeapType::Default: return D3D12_HEAP_TYPE_DEFAULT;
|
||||
case HeapType::Upload: return D3D12_HEAP_TYPE_UPLOAD;
|
||||
case HeapType::Readback: return D3D12_HEAP_TYPE_READBACK;
|
||||
}
|
||||
return D3D12_HEAP_TYPE_DEFAULT;
|
||||
}
|
||||
|
||||
inline D3D12_PRIMITIVE_TOPOLOGY_TYPE ToD3D12(PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case PrimitiveTopology::PointList: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
|
||||
|
||||
@@ -280,7 +280,15 @@ enum class ResourceStates : uint32_t {
|
||||
PixelShaderResource,
|
||||
CopySrc,
|
||||
CopyDst,
|
||||
Present
|
||||
Present,
|
||||
GenericRead
|
||||
};
|
||||
|
||||
enum class HeapType : uint8_t {
|
||||
Default,
|
||||
Upload,
|
||||
Readback,
|
||||
Custom
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
|
||||
Reference in New Issue
Block a user