添加ui_editor编辑器模块初始代码

This commit is contained in:
2026-03-20 17:08:06 +08:00
parent c52b4ef35c
commit 376fa08e56
34 changed files with 2758 additions and 0 deletions

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#pragma once
#include "Core/GameObject.h"
#include "Core/Event.h"
#include <unordered_set>
namespace UI {
class SelectionManager {
public:
static SelectionManager& Get() {
static SelectionManager instance;
return instance;
}
EntityID GetSelectedEntity() const { return m_selectedEntity; }
void SetSelectedEntity(EntityID id) {
m_selectedEntity = id;
OnSelectionChanged.Invoke(id);
}
void ClearSelection() {
SetSelectedEntity(INVALID_ENTITY);
}
bool IsSelected(EntityID id) const {
return m_selectedEntity == id;
}
Event<EntityID> OnSelectionChanged;
private:
SelectionManager() = default;
EntityID m_selectedEntity = INVALID_ENTITY;
};
}