refactor(rhi): untangle d3d12 descriptor bindings

This commit is contained in:
2026-03-26 12:21:49 +08:00
parent d8e14df78a
commit 36d2f479cd
8 changed files with 511 additions and 120 deletions

View File

@@ -2,6 +2,7 @@
#include <d3d12.h>
#include <memory>
#include <unordered_map>
#include <wrl/client.h>
#include <vector>
@@ -32,32 +33,46 @@ public:
void WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset = 0) override;
uint32_t GetBindingCount() const override { return m_bindingCount; }
const DescriptorSetLayoutBinding* GetBindings() const override { return m_bindings; }
const DescriptorSetLayoutBinding* GetBindings() const override { return m_bindings.empty() ? nullptr : m_bindings.data(); }
void* GetConstantBufferData() override { return m_constantBufferData.data(); }
size_t GetConstantBufferSize() const override { return m_constantBufferData.size(); }
bool IsConstantDirty() const override { return m_constantBufferDirty; }
void MarkConstantClean() override { m_constantBufferDirty = false; }
void* GetConstantBufferData() override;
size_t GetConstantBufferSize() const override;
bool IsConstantDirty() const override;
void MarkConstantClean() override;
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandle(uint32_t index = 0) const;
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandleForBinding(uint32_t binding) const;
uint32_t GetOffset() const { return m_offset; }
uint32_t GetCount() const { return m_count; }
D3D12DescriptorHeap* GetHeap() const { return m_heap; }
bool HasBindingType(DescriptorType type) const;
uint32_t GetFirstBindingOfType(DescriptorType type) const;
bool UploadConstantBuffer();
D3D12_GPU_VIRTUAL_ADDRESS GetConstantBufferGPUAddress() const;
uint32_t GetDescriptorIndexForBinding(uint32_t binding) const;
bool UploadConstantBuffer(uint32_t binding);
D3D12_GPU_VIRTUAL_ADDRESS GetConstantBufferGPUAddress(uint32_t binding) const;
private:
struct BindingRecord {
DescriptorSetLayoutBinding layout = {};
uint32_t descriptorIndex = UINT32_MAX;
std::vector<uint8_t> constantBufferData;
bool constantBufferDirty = false;
std::unique_ptr<D3D12Buffer> constantBuffer;
uint64_t constantBufferCapacity = 0;
};
BindingRecord* FindBindingRecord(uint32_t binding);
const BindingRecord* FindBindingRecord(uint32_t binding) const;
BindingRecord* FindFirstBindingRecordOfType(DescriptorType type);
const BindingRecord* FindFirstBindingRecordOfType(DescriptorType type) const;
D3D12DescriptorHeap* m_heap;
uint32_t m_offset;
uint32_t m_count;
uint32_t m_bindingCount;
DescriptorSetLayoutBinding* m_bindings;
std::vector<uint8_t> m_constantBufferData;
bool m_constantBufferDirty = false;
std::unique_ptr<D3D12Buffer> m_constantBuffer;
uint64_t m_constantBufferCapacity = 0;
std::vector<DescriptorSetLayoutBinding> m_bindings;
std::vector<BindingRecord> m_bindingRecords;
std::unordered_map<uint32_t, uint32_t> m_bindingToRecordIndex;
};
} // namespace RHI

View File

@@ -27,8 +27,14 @@ public:
void* GetNativeHandle() override { return m_rootSignature.Get(); }
ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
uint32_t GetRootParameterIndex(uint32_t shaderRegister) const;
bool HasRootParameter(uint32_t shaderRegister) const;
bool HasConstantBufferBinding(uint32_t binding) const;
uint32_t GetConstantBufferRootParameterIndex(uint32_t binding) const;
bool HasShaderResourceTable() const;
uint32_t GetShaderResourceTableRootParameterIndex() const;
bool HasUnorderedAccessTable() const;
uint32_t GetUnorderedAccessTableRootParameterIndex() const;
bool HasSamplerTable() const;
uint32_t GetSamplerTableRootParameterIndex() const;
const RHIPipelineLayoutDesc& GetDesc() const { return m_desc; }
private:
@@ -37,7 +43,10 @@ private:
ComPtr<ID3D12RootSignature> m_rootSignature;
D3D12Device* m_device;
RHIPipelineLayoutDesc m_desc = {};
std::unordered_map<uint32_t, uint32_t> m_registerToRootIndex;
std::unordered_map<uint32_t, uint32_t> m_constantBufferRootIndices;
uint32_t m_shaderResourceTableRootIndex = UINT32_MAX;
uint32_t m_unorderedAccessTableRootIndex = UINT32_MAX;
uint32_t m_samplerTableRootIndex = UINT32_MAX;
std::vector<D3D12_ROOT_PARAMETER> m_rootParameters;
std::vector<D3D12_DESCRIPTOR_RANGE> m_descriptorRanges;
};