new_editor: close legacy d2d host path
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@@ -12,7 +12,6 @@
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#include <Rendering/D3D12/D3D12WindowRenderLoop.h>
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#include <Rendering/D3D12/D3D12WindowRenderer.h>
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#include <Rendering/Native/AutoScreenshot.h>
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#include <Rendering/Native/NativeRenderer.h>
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#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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@@ -82,12 +81,7 @@ public:
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Host::D3D12WindowRenderLoopFrameContext BeginFrame();
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Host::D3D12WindowRenderLoopPresentResult Present(
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const ::XCEngine::UI::UIDrawData& drawData) const;
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void CaptureIfRequested(
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const ::XCEngine::UI::UIDrawData& drawData,
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UINT pixelWidth,
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UINT pixelHeight,
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bool framePresented);
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const ::XCEngine::UI::UIDrawData& drawData);
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void RequestManualScreenshot(std::string reason);
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std::string BuildCaptureStatusText() const;
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@@ -98,7 +92,6 @@ private:
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void UpdateFrameTiming();
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void RefreshDisplayedFrameStats();
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Host::NativeRenderer m_renderer = {};
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Host::D3D12WindowRenderer m_windowRenderer = {};
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Host::D3D12UiTextureHost m_textureHost = {};
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Host::D3D12UiTextSystem m_textSystem = {};
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