fix: D3D12 CommandQueue and SwapChain unit test fixes
- CommandQueue::ExecuteCommandLists: fix type conversion from void** to ID3D12CommandList**, reset command list before execution, add null checks - SwapChain::ShouldClose: add m_shouldClose member and implement getter/setter - SwapChain::SetFullscreen: add m_fullscreen member to track state locally
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@@ -52,13 +52,31 @@ void D3D12CommandQueue::Shutdown() {
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}
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void D3D12CommandQueue::ExecuteCommandLists(uint32_t count, void** lists) {
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ExecuteCommandListsInternal(count, reinterpret_cast<ID3D12CommandList**>(lists));
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if (count == 0 || lists == nullptr) {
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return;
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}
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std::vector<ID3D12CommandList*> cmdLists(count);
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for (uint32_t i = 0; i < count; ++i) {
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auto* cmdList = static_cast<D3D12CommandList*>(lists[i]);
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if (cmdList) {
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cmdList->Reset();
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cmdLists[i] = cmdList->GetCommandList();
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}
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}
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ExecuteCommandListsInternal(count, cmdLists.data());
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}
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void D3D12CommandQueue::ExecuteCommandListsInternal(uint32_t count, ID3D12CommandList** lists) {
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if (!m_commandQueue || count == 0 || lists == nullptr) {
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return;
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}
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m_commandQueue->ExecuteCommandLists(count, lists);
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m_currentFrame++;
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m_commandQueue->Signal(m_frameFence.Get(), m_currentFrame);
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if (m_frameFence) {
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m_commandQueue->Signal(m_frameFence.Get(), m_currentFrame);
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}
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}
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void D3D12CommandQueue::Signal(RHIFence* fence, uint64_t value) {
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