refactor(srp): finalize universal package split and data-drive default scene passes
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@@ -1,3 +1,4 @@
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using System;
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using System.Reflection;
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using XCEngine;
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using XCEngine.Rendering;
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@@ -128,9 +129,8 @@ namespace ProjectScripts
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{
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new UniversalRendererData
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{
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renderOpaque = false,
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renderSkybox = false,
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renderTransparent = false,
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defaultScenePasses =
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Array.Empty<UniversalScenePassData>(),
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rendererFeatures = new ScriptableRendererFeature[]
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{
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new RenderObjectsRendererFeature
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