refactor(srp): finalize universal package split and data-drive default scene passes
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@@ -2537,9 +2537,24 @@ namespace Gameplay
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{
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new UniversalRendererData
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{
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renderOpaque = true,
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renderSkybox = false,
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renderTransparent = false
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defaultScenePasses =
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new UniversalScenePassData[]
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{
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UniversalScenePassData
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.CreateInjection(
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RenderPassEvent.BeforeRenderingOpaques,
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SceneRenderInjectionPoint.BeforeOpaque),
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UniversalScenePassData
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.CreateDrawRenderers(
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RenderPassEvent.RenderOpaques,
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SceneRenderPhase.Opaque,
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RendererListDesc.CreateDefault(
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RendererListType.Opaque)),
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UniversalScenePassData
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.CreateInjection(
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RenderPassEvent.AfterRenderingOpaques,
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SceneRenderInjectionPoint.AfterOpaque)
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}
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}
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}
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};
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