editor: centralize engine runtime access
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@@ -63,7 +63,9 @@ private:
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};
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std::unique_ptr<EditorSceneBackend> CreateTestSceneBackend() {
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return CreateEngineEditorSceneBackend();
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return CreateEngineEditorSceneBackend(
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SceneManager::Get(),
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::XCEngine::Resources::ResourceManager::Get());
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}
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TEST(HierarchySceneBindingTests, BuildFromSceneUsesRealGameObjectIds) {
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