editor: centralize engine runtime access
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@@ -21,6 +21,7 @@ namespace XCEngine::UI::Editor::App {
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EditorWindowManager::EditorWindowManager(
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EditorFrameServices& frameServices,
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EditorEngineServices& engineServices,
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EditorWindowSystem& windowSystem,
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Rendering::Host::EditorWindowRenderRuntimeFactory& renderRuntimeFactory,
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Host::EditorHostResourceService& resourceService,
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@@ -28,6 +29,7 @@ EditorWindowManager::EditorWindowManager(
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EditorWorkspaceShellRuntimeFactory workspaceShellRuntimeFactory,
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EditorUtilityWindowPanelFactory utilityPanelFactory)
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: m_frameServices(frameServices)
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, m_engineServices(engineServices)
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, m_renderRuntimeFactory(renderRuntimeFactory)
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, m_resourceService(resourceService)
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, m_hostRuntime(hostRuntime) {
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@@ -79,6 +81,7 @@ EditorHostWindow* EditorWindowManager::CreateWorkspaceWindow(
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params.primary,
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std::make_unique<EditorWindowRuntimeController>(
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m_frameServices,
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m_engineServices,
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m_resourceService,
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m_contentFactory->CreateWorkspaceContentController(windowState),
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m_renderRuntimeFactory.CreateWindowRenderRuntime()));
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@@ -108,6 +111,7 @@ EditorHostWindow* EditorWindowManager::CreateUtilityWindow(
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params.primary,
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std::make_unique<EditorWindowRuntimeController>(
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m_frameServices,
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m_engineServices,
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m_resourceService,
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m_contentFactory->CreateUtilityContentController(descriptor),
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m_renderRuntimeFactory.CreateWindowRenderRuntime()));
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