editor: centralize engine runtime access
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@@ -54,7 +54,8 @@ public:
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const EditorRuntimePaths& runtimePaths,
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Rendering::Host::UiTextureHost& textureHost,
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Host::EditorHostResourceService& resourceService,
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UIEditorTextMeasurer& textMeasurer) override;
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UIEditorTextMeasurer& textMeasurer,
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EditorEngineServices& engineServices) override;
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void Shutdown() override;
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void ResetInteractionState() override;
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void AttachViewportWindowRenderer(Rendering::Host::ViewportRenderHost& renderer) override;
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