editor: centralize engine runtime access
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@@ -21,7 +21,8 @@ void EditorShellRuntime::Initialize(
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const EditorRuntimePaths& runtimePaths,
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Rendering::Host::UiTextureHost& textureHost,
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Host::EditorHostResourceService& resourceService,
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UIEditorTextMeasurer& textMeasurer) {
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UIEditorTextMeasurer& textMeasurer,
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EditorEngineServices& engineServices) {
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assert(m_iconService != nullptr);
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assert(m_viewportRuntimeServices != nullptr);
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if (m_iconService == nullptr || m_viewportRuntimeServices == nullptr) {
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@@ -29,7 +30,7 @@ void EditorShellRuntime::Initialize(
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}
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m_iconService->Initialize(textureHost, resourceService);
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m_viewportRuntimeServices->Initialize(runtimePaths);
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m_viewportRuntimeServices->Initialize(runtimePaths, engineServices);
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m_workspacePanels.Initialize(
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EditorWorkspacePanelInitializationContext{
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.runtimePaths = runtimePaths,
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@@ -248,6 +249,8 @@ void EditorShellRuntime::Update(
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});
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m_traceEntries = frameServices.SyncWorkspacePanelFrameEvents(
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m_workspacePanels.CollectFrameEvents());
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frameServices.SyncSceneViewportRenderRequest(
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m_viewportRuntimeServices->GetSceneViewportRuntime());
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}
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} // namespace XCEngine::UI::Editor::App
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