Formalize editor skybox wiring and debug presets
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@@ -84,7 +84,7 @@ inline SceneViewportRenderPlanBuildResult BuildSceneViewportRenderPlan(
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}
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}
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if (editorOverlayFrameData.HasOverlayPrimitives() &&
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if (editorOverlayFrameData.HasRenderPassPrimitives() &&
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overlayPassFactory != nullptr) {
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std::unique_ptr<Rendering::RenderPass> overlayPass = overlayPassFactory(editorOverlayFrameData);
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if (overlayPass != nullptr) {
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