refactor(new_editor): split utility window semantics from workspace
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@@ -60,7 +60,6 @@ void EditorShellRuntime::ResetInteractionState() {
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m_traceEntries.clear();
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m_sceneViewportFeature.ResetInteractionState();
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m_hierarchyPanel.ResetInteractionState();
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m_colorPickerPanel.ResetInteractionState();
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m_projectPanel.ResetInteractionState();
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}
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@@ -149,7 +148,6 @@ void EditorShellRuntime::Append(::XCEngine::UI::UIDrawData& drawData) const {
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.shellInteractionState = m_shellInteractionState,
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.builtInIcons = m_builtInIcons,
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.consolePanel = m_consolePanel,
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.colorPickerPanel = m_colorPickerPanel,
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.hierarchyPanel = m_hierarchyPanel,
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.inspectorPanel = m_inspectorPanel,
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.projectPanel = m_projectPanel,
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@@ -212,7 +210,6 @@ void EditorShellRuntime::Update(
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.inputEvents = inputEvents,
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.shellInteractiveCaptureActive = HasShellInteractiveCapture(),
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.consolePanel = m_consolePanel,
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.colorPickerPanel = m_colorPickerPanel,
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.hierarchyPanel = m_hierarchyPanel,
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.inspectorPanel = m_inspectorPanel,
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.projectPanel = m_projectPanel,
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