feat: add basic forward lighting coverage
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@@ -11,7 +11,7 @@ using namespace XCEngine::RHI;
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TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
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const InputLayoutDesc inputLayout = BuiltinForwardPipeline::BuildInputLayout();
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ASSERT_EQ(inputLayout.elements.size(), 2u);
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ASSERT_EQ(inputLayout.elements.size(), 3u);
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const InputElementDesc& position = inputLayout.elements[0];
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EXPECT_EQ(position.semanticName, "POSITION");
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@@ -20,7 +20,14 @@ TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVert
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EXPECT_EQ(position.inputSlot, 0u);
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EXPECT_EQ(position.alignedByteOffset, 0u);
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const InputElementDesc& texcoord = inputLayout.elements[1];
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const InputElementDesc& normal = inputLayout.elements[1];
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EXPECT_EQ(normal.semanticName, "NORMAL");
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EXPECT_EQ(normal.semanticIndex, 0u);
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EXPECT_EQ(normal.format, static_cast<uint32_t>(Format::R32G32B32_Float));
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EXPECT_EQ(normal.inputSlot, 0u);
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EXPECT_EQ(normal.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, normal)));
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const InputElementDesc& texcoord = inputLayout.elements[2];
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EXPECT_EQ(texcoord.semanticName, "TEXCOORD");
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EXPECT_EQ(texcoord.semanticIndex, 0u);
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EXPECT_EQ(texcoord.format, static_cast<uint32_t>(Format::R32G32_Float));
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