fix(docs): fix remaining AudioClip and MaterialLoader broken references

This commit is contained in:
2026-03-26 02:03:38 +08:00
parent 4ca8773eef
commit 32cf6b8ced
9 changed files with 10 additions and 10 deletions

View File

@@ -33,8 +33,8 @@ LoadResult Load(const Containers::String& path, const ImportSettings* settings =
## 示例
```cpp
#include "Resources/AudioLoader.h"
#include "Resources/ResourceManager.h"
#include <XCEngine/Resources/AudioClip/AudioLoader.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;

View File

@@ -22,5 +22,5 @@ bool is3D = clip.Is3D();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [SetIs3D](set-is-3d.md) - 设置是否为 3D 音频

View File

@@ -22,5 +22,5 @@ bool loop = clip.IsLoop();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [SetLoop](set-loop.md) - 设置是否循环播放

View File

@@ -23,5 +23,5 @@ AudioFormat format = clip.GetAudioFormat();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [GetAudioFormat](get-audio-format.md) - 获取音频格式

View File

@@ -23,5 +23,5 @@ AudioType type = clip.GetAudioType();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [GetAudioType](get-audio-type.md) - 获取音频类型

View File

@@ -23,5 +23,5 @@ uint32_t bits = clip.GetBitsPerSample();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [GetBitsPerSample](get-bits-per-sample.md) - 获取位深度

View File

@@ -23,5 +23,5 @@ uint32_t channels = clip.GetChannels();
## 相关文档
- [AudioClip 总览](audio-clip.md) - 返回类总览
- [AudioClip 总览](audioclip.md) - 返回类总览
- [GetChannels](get-channels.md) - 获取通道数

View File

@@ -21,7 +21,7 @@ MaterialLoader();
## 示例
```cpp
#include "Resources/MaterialLoader.h"
#include <XCEngine/Resources/Material/MaterialLoader.h>
using namespace XCEngine::Resources;

View File

@@ -31,7 +31,7 @@ LoadResult Load(const Containers::String& path, const ImportSettings* settings =
## 示例
```cpp
#include "Resources/MaterialLoader.h"
#include <XCEngine/Resources/Material/MaterialLoader.h>
using namespace XCEngine::Resources;