feat(physics): wire physx sdk into build
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engine/third_party/physx/source/simulationcontroller/src/ScSimStats.h
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engine/third_party/physx/source/simulationcontroller/src/ScSimStats.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SC_SIM_STATS_H
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#define SC_SIM_STATS_H
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#include "geometry/PxGeometry.h"
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#include "PxSimulationStatistics.h"
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#include "foundation/PxAtomic.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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struct PxvSimStats;
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namespace Sc
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{
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/*
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Description: contains statistics for the scene.
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*/
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class SimStats : public PxUserAllocated
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{
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public:
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SimStats();
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void clear(); //set counters to zero
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void simStart();
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void readOut(PxSimulationStatistics& dest, const PxvSimStats& simStats) const;
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PX_INLINE void incBroadphaseAdds()
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{
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numBroadPhaseAddsPending++;
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}
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PX_INLINE void incBroadphaseRemoves()
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{
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numBroadPhaseRemovesPending++;
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}
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private:
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// Broadphase adds/removes for the current simulation step
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PxU32 numBroadPhaseAdds;
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PxU32 numBroadPhaseRemoves;
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// Broadphase adds/removes for the next simulation step
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PxU32 numBroadPhaseAddsPending;
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PxU32 numBroadPhaseRemovesPending;
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public:
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typedef PxI32 TriggerPairCountsNonVolatile[PxGeometryType::eCONVEXMESH+1][PxGeometryType::eGEOMETRY_COUNT];
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typedef volatile TriggerPairCountsNonVolatile TriggerPairCounts;
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TriggerPairCounts numTriggerPairs;
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PxU64 gpuMemSizeParticles;
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PxU64 gpuMemSizeDeformableSurfaces;
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PxU64 gpuMemSizeDeformableVolumes;
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};
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} // namespace Sc
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}
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#endif
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