feat(physics): wire physx sdk into build
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153
engine/third_party/physx/source/simulationcontroller/src/ScSimStats.cpp
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153
engine/third_party/physx/source/simulationcontroller/src/ScSimStats.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "foundation/PxMemory.h"
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#include "ScSimStats.h"
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#include "PxvSimStats.h"
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#include "PxsHeapMemoryAllocator.h"
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using namespace physx;
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Sc::SimStats::SimStats()
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{
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numBroadPhaseAdds = numBroadPhaseRemoves = 0;
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gpuMemSizeParticles = 0;
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gpuMemSizeDeformableSurfaces = 0;
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gpuMemSizeDeformableVolumes = 0;
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clear();
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}
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void Sc::SimStats::clear()
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{
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#if PX_ENABLE_SIM_STATS
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PxMemZero(const_cast<void*>(reinterpret_cast<volatile void*>(&numTriggerPairs)), sizeof(TriggerPairCounts));
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numBroadPhaseAddsPending = numBroadPhaseRemovesPending = 0;
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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#endif
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}
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void Sc::SimStats::simStart()
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{
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#if PX_ENABLE_SIM_STATS
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// pending broadphase adds/removes are now the current ones
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numBroadPhaseAdds = numBroadPhaseAddsPending;
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numBroadPhaseRemoves = numBroadPhaseRemovesPending;
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clear();
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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#endif
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}
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void Sc::SimStats::readOut(PxSimulationStatistics& s, const PxvSimStats& simStats) const
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{
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#if PX_ENABLE_SIM_STATS
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s = PxSimulationStatistics(); // clear stats
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for(PxU32 i=0; i < PxGeometryType::eCONVEXMESH+1; i++)
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{
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for(PxU32 j=0; j < PxGeometryType::eGEOMETRY_COUNT; j++)
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{
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s.nbTriggerPairs[i][j] += PxU32(numTriggerPairs[i][j]);
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if (i != j)
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s.nbTriggerPairs[j][i] += PxU32(numTriggerPairs[i][j]);
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}
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}
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s.nbBroadPhaseAdds = numBroadPhaseAdds;
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s.nbBroadPhaseRemoves = numBroadPhaseRemoves;
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for(PxU32 i=0; i < PxGeometryType::eGEOMETRY_COUNT; i++)
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{
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s.nbDiscreteContactPairs[i][i] = simStats.mNbDiscreteContactPairs[i][i];
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s.nbModifiedContactPairs[i][i] = simStats.mNbModifiedContactPairs[i][i];
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s.nbCCDPairs[i][i] = simStats.mNbCCDPairs[i][i];
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for(PxU32 j=i+1; j < PxGeometryType::eGEOMETRY_COUNT; j++)
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{
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PxU32 c = simStats.mNbDiscreteContactPairs[i][j];
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s.nbDiscreteContactPairs[i][j] = c;
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s.nbDiscreteContactPairs[j][i] = c;
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c = simStats.mNbModifiedContactPairs[i][j];
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s.nbModifiedContactPairs[i][j] = c;
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s.nbModifiedContactPairs[j][i] = c;
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c = simStats.mNbCCDPairs[i][j];
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s.nbCCDPairs[i][j] = c;
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s.nbCCDPairs[j][i] = c;
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}
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#if PX_DEBUG
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for(PxU32 j=0; j < i; j++)
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{
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// PxvSimStats should only use one half of the matrix
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PX_ASSERT(simStats.mNbDiscreteContactPairs[i][j] == 0);
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PX_ASSERT(simStats.mNbModifiedContactPairs[i][j] == 0);
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PX_ASSERT(simStats.mNbCCDPairs[i][j] == 0);
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}
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#endif
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}
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s.nbDiscreteContactPairsTotal = simStats.mNbDiscreteContactPairsTotal;
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s.nbDiscreteContactPairsWithCacheHits = simStats.mNbDiscreteContactPairsWithCacheHits;
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s.nbDiscreteContactPairsWithContacts = simStats.mNbDiscreteContactPairsWithContacts;
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s.nbActiveConstraints = simStats.mNbActiveConstraints;
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s.nbActiveDynamicBodies = simStats.mNbActiveDynamicBodies;
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s.nbActiveKinematicBodies = simStats.mNbActiveKinematicBodies;
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s.nbAxisSolverConstraints = simStats.mNbAxisSolverConstraints;
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s.peakConstraintMemory = simStats.mPeakConstraintBlockAllocations * 16 * 1024;
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s.compressedContactSize = simStats.mTotalCompressedContactSize;
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s.requiredContactConstraintMemory = simStats.mTotalConstraintSize;
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s.nbNewPairs = simStats.mNbNewPairs;
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s.nbLostPairs = simStats.mNbLostPairs;
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s.nbNewTouches = simStats.mNbNewTouches;
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s.nbLostTouches = simStats.mNbLostTouches;
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s.nbPartitions = simStats.mNbPartitions;
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s.gpuDynamicsMemoryConfigStatistics.tempBufferCapacity = simStats.mGpuDynamicsTempBufferCapacity;
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s.gpuDynamicsMemoryConfigStatistics.rigidContactCount = simStats.mGpuDynamicsRigidContactCount;
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s.gpuDynamicsMemoryConfigStatistics.rigidPatchCount = simStats.mGpuDynamicsRigidPatchCount;
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s.gpuDynamicsMemoryConfigStatistics.foundLostPairs = simStats.mGpuDynamicsFoundLostPairs;
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s.gpuDynamicsMemoryConfigStatistics.foundLostAggregatePairs = simStats.mGpuDynamicsFoundLostAggregatePairs;
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s.gpuDynamicsMemoryConfigStatistics.totalAggregatePairs = simStats.mGpuDynamicsTotalAggregatePairs;
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s.gpuDynamicsMemoryConfigStatistics.deformableSurfaceContacts = simStats.mGpuDynamicsDeformableSurfaceContacts;
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s.gpuDynamicsMemoryConfigStatistics.deformableVolumeContacts = simStats.mGpuDynamicsDeformableVolumeContacts;
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s.gpuDynamicsMemoryConfigStatistics.softbodyContacts = simStats.mGpuDynamicsDeformableVolumeContacts; //deprecated
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s.gpuDynamicsMemoryConfigStatistics.particleContacts = simStats.mGpuDynamicsParticleContacts;
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s.gpuDynamicsMemoryConfigStatistics.collisionStackSize = simStats.mGpuDynamicsCollisionStackSize;
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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PX_UNUSED(s);
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PX_UNUSED(simStats);
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#endif
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}
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