feat(physics): wire physx sdk into build
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engine/third_party/physx/source/simulationcontroller/src/ScObjectIDTracker.h
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engine/third_party/physx/source/simulationcontroller/src/ScObjectIDTracker.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SC_OBJECT_ID_TRACKER_H
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#define SC_OBJECT_ID_TRACKER_H
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#include "CmIDPool.h"
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#include "foundation/PxBitMap.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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namespace Sc
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{
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// PT: TODO: this has no direct dependency on "Sc". It should really be a "Cm" class.
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class ObjectIDTracker : public PxUserAllocated
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{
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PX_NOCOPY(ObjectIDTracker)
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public:
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ObjectIDTracker() : mPendingReleasedIDs("objectIDTrackerIDs") {}
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PX_INLINE PxU32 createID() { return mIDPool.getNewID(); }
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PX_INLINE void releaseID(PxU32 id)
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{
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markIDAsDeleted(id);
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mPendingReleasedIDs.pushBack(id);
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}
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PX_INLINE PxIntBool isDeletedID(PxU32 id) const { return mDeletedIDsMap.boundedTest(id); }
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PX_FORCE_INLINE PxU32 getDeletedIDCount() const { return mPendingReleasedIDs.size(); }
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PX_INLINE void clearDeletedIDMap() { mDeletedIDsMap.clear(); }
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PX_INLINE void resizeDeletedIDMap(PxU32 id, PxU32 numIds)
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{
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mDeletedIDsMap.resize(id);
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mPendingReleasedIDs.reserve(numIds);
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}
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PX_INLINE void processPendingReleases()
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{
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for(PxU32 i=0; i < mPendingReleasedIDs.size(); i++)
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mIDPool.freeID(mPendingReleasedIDs[i]);
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mPendingReleasedIDs.clear();
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}
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PX_INLINE void reset()
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{
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processPendingReleases();
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mPendingReleasedIDs.reset();
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// Don't free stuff in IDPool, we still need the list of free IDs
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// And it does not seem worth freeing the memory of the bitmap
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}
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PX_INLINE PxU32 getMaxID() const
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{
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return mIDPool.getMaxID();
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}
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private:
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PX_INLINE void markIDAsDeleted(PxU32 id)
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{
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PX_ASSERT(!isDeletedID(id));
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mDeletedIDsMap.growAndSet(id);
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}
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Cm::IDPool mIDPool;
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PxBitMap mDeletedIDsMap;
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PxArray<PxU32> mPendingReleasedIDs; // Buffer for released IDs to make sure newly created objects do not re-use these IDs immediately
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};
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}
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}
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#endif
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