feat(physics): wire physx sdk into build
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71
engine/third_party/physx/source/simulationcontroller/src/ScInteractionFlags.h
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engine/third_party/physx/source/simulationcontroller/src/ScInteractionFlags.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SC_INTERACTION_FLAGS_H
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#define SC_INTERACTION_FLAGS_H
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namespace physx
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{
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namespace Sc
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{
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struct InteractionFlag // PT: TODO: use PxFlags
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{
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enum Enum
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{
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eRB_ELEMENT = (1 << 0), // Interactions between rigid body shapes
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eCONSTRAINT = (1 << 1),
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eFILTERABLE = (1 << 2), // Interactions that go through the filter code
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eIN_DIRTY_LIST = (1 << 3), // The interaction is in the dirty list
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eIS_FILTER_PAIR = (1 << 4), // The interaction is tracked by the filter callback mechanism
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eIS_ACTIVE = (1 << 5)
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};
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};
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struct InteractionDirtyFlag
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{
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enum Enum
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{
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eFILTER_STATE = (1 << 0), // All changes filtering related
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eBODY_KINEMATIC = (1 << 1) | eFILTER_STATE, // A transition between dynamic and kinematic (and vice versa) require a refiltering
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eDOMINANCE = (1 << 2),
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eREST_OFFSET = (1 << 3),
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eVISUALIZATION = (1 << 4)
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};
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};
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} // namespace Sc
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} // namespace physx
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#endif
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