feat(physics): wire physx sdk into build
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178
engine/third_party/physx/source/simulationcontroller/src/ScElementSim.cpp
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178
engine/third_party/physx/source/simulationcontroller/src/ScElementSim.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "ScElementSim.h"
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#include "ScElementSimInteraction.h"
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#include "ScSimStats.h"
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using namespace physx;
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using namespace Sc;
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static PX_FORCE_INLINE bool interactionHasElement(const Interaction* it, const ElementSim* elem)
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{
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if(it->readInteractionFlag(InteractionFlag::eRB_ELEMENT))
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{
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PX_ASSERT( (it->getType() == InteractionType::eMARKER) ||
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(it->getType() == InteractionType::eOVERLAP) ||
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(it->getType() == InteractionType::eTRIGGER) );
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const ElementSimInteraction* ei = static_cast<const ElementSimInteraction*>(it);
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if((&ei->getElement0() == elem) || (&ei->getElement1() == elem))
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return true;
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}
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return false;
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}
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Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionIterator::getNext()
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{
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while(mInteractions!=mInteractionsLast)
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{
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Interaction* it = *mInteractions++;
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if(interactionHasElement(it, mElement))
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return static_cast<ElementSimInteraction*>(it);
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}
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return NULL;
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}
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Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionReverseIterator::getNext()
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{
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while(mInteractions!=mInteractionsLast)
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{
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Interaction* it = *--mInteractionsLast;
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if(interactionHasElement(it, mElement))
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return static_cast<ElementSimInteraction*>(it);
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}
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return NULL;
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}
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namespace
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{
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class ElemSimPtrTableStorageManager : public Cm::PtrTableStorageManager, public PxUserAllocated
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{
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PX_NOCOPY(ElemSimPtrTableStorageManager)
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public:
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ElemSimPtrTableStorageManager() {}
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~ElemSimPtrTableStorageManager() {}
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// PtrTableStorageManager
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virtual void** allocate(PxU32 capacity) PX_OVERRIDE
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{
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return PX_ALLOCATE(void*, capacity, "CmPtrTable pointer array");
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}
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virtual void deallocate(void** addr, PxU32 /*capacity*/) PX_OVERRIDE
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{
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PX_FREE(addr);
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}
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virtual bool canReuse(PxU32 /*originalCapacity*/, PxU32 /*newCapacity*/) PX_OVERRIDE
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{
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return false;
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}
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//~PtrTableStorageManager
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};
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ElemSimPtrTableStorageManager gElemSimTableStorageManager;
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}
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static PX_FORCE_INLINE void onElementAttach(ElementSim& element, ShapeManager& manager)
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{
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PX_ASSERT(element.mShapeArrayIndex == 0xffffffff);
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element.mShapeArrayIndex = manager.mShapes.getCount();
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manager.mShapes.add(&element, gElemSimTableStorageManager);
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}
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void Sc::ShapeManager::onElementDetach(ElementSim& element)
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{
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const PxU32 index = element.mShapeArrayIndex;
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PX_ASSERT(index != 0xffffffff);
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PX_ASSERT(mShapes.getCount());
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void** ptrs = mShapes.getPtrs();
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PX_ASSERT(reinterpret_cast<ElementSim*>(ptrs[index]) == &element);
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const PxU32 last = mShapes.getCount() - 1;
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if (index != last)
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{
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ElementSim* moved = reinterpret_cast<ElementSim*>(ptrs[last]);
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PX_ASSERT(moved->mShapeArrayIndex == last);
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moved->mShapeArrayIndex = index;
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}
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mShapes.replaceWithLast(index, gElemSimTableStorageManager);
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element.mShapeArrayIndex = 0xffffffff;
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}
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Sc::ElementSim::ElementSim(ActorSim& actor) :
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mActor (actor),
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mInBroadPhase (false),
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mShapeArrayIndex(0xffffffff)
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{
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initID();
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onElementAttach(*this, actor);
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}
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Sc::ElementSim::~ElementSim()
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{
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PX_ASSERT(!mInBroadPhase);
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releaseID();
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mActor.onElementDetach(*this);
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}
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void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Bp::ElementType::Enum type)
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{
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const ActorCore& actorCore = mActor.getActorCore();
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const PxU32 aggregateID = actorCore.getAggregateID();
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const PxU32 envID = actorCore.getEnvID();
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Sc::Scene& scene = getScene();
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if(!scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, aggregateID, type, envID))
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return;
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mInBroadPhase = true;
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#if PX_ENABLE_SIM_STATS
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scene.getStatsInternal().incBroadphaseAdds();
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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#endif
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}
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bool Sc::ElementSim::removeFromAABBMgr()
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{
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PX_ASSERT(mInBroadPhase);
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Sc::Scene& scene = getScene();
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bool res = scene.getAABBManager()->removeBounds(mElementID);
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scene.getAABBManager()->getChangedAABBMgActorHandleMap().growAndReset(mElementID);
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mInBroadPhase = false;
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#if PX_ENABLE_SIM_STATS
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scene.getStatsInternal().incBroadphaseRemoves();
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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#endif
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return res;
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}
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