feat(physics): wire physx sdk into build
This commit is contained in:
123
engine/third_party/physx/source/simulationcontroller/include/ScIterators.h
vendored
Normal file
123
engine/third_party/physx/source/simulationcontroller/include/ScIterators.h
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef SC_ITERATORS_H
|
||||
#define SC_ITERATORS_H
|
||||
|
||||
#include "foundation/PxVec3.h"
|
||||
#include "PxContact.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxShape;
|
||||
class PxsContactManagerOutputIterator;
|
||||
|
||||
namespace Sc
|
||||
{
|
||||
class ShapeSimBase;
|
||||
class ElementSimInteraction;
|
||||
class ActorSim;
|
||||
|
||||
struct Contact
|
||||
{
|
||||
Contact()
|
||||
: normal(0.0f)
|
||||
, point(0.0f)
|
||||
, separation(0.0f)
|
||||
, normalForce(0.0f)
|
||||
{}
|
||||
|
||||
PxVec3 normal;
|
||||
PxVec3 point;
|
||||
PxShape* shape0;
|
||||
PxShape* shape1;
|
||||
PxReal separation;
|
||||
PxReal normalForce;
|
||||
PxU32 faceIndex0; // these are the external indices
|
||||
PxU32 faceIndex1;
|
||||
bool normalForceAvailable;
|
||||
};
|
||||
|
||||
struct FrictionAnchor
|
||||
{
|
||||
PxVec3 normal;
|
||||
PxVec3 point;
|
||||
PxVec3 impulse;
|
||||
};
|
||||
|
||||
class ContactIterator
|
||||
{
|
||||
public:
|
||||
|
||||
class Pair
|
||||
{
|
||||
public:
|
||||
Pair() : mIter(NULL, NULL, NULL, 0, 0), mAnchorIter(NULL, NULL, 0) {}
|
||||
Pair(const void*& contactPatches, const void*& contactPoints, const void*& frictionPatches, const PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches, ShapeSimBase& shape0, ShapeSimBase& shape1, ActorSim* actor0, ActorSim* actor1);
|
||||
Contact* getNextContact();
|
||||
FrictionAnchor* getNextFrictionAnchor();
|
||||
PxActor* getActor0() { return mActor0; }
|
||||
PxActor* getActor1() { return mActor1; }
|
||||
|
||||
private:
|
||||
PxU32 mIndex;
|
||||
PxU32 mNumContacts;
|
||||
PxContactStreamIterator mIter;
|
||||
PxFrictionAnchorStreamIterator mAnchorIter;
|
||||
const PxReal* mForces;
|
||||
Contact mCurrentContact;
|
||||
FrictionAnchor mCurrentAnchor;
|
||||
PxActor* mActor0;
|
||||
PxActor* mActor1;
|
||||
};
|
||||
|
||||
ContactIterator() {}
|
||||
explicit ContactIterator(ElementSimInteraction** first, ElementSimInteraction** last, PxsContactManagerOutputIterator& outputs): mCurrent(first), mLast(last), mOffset(0), mOutputs(&outputs)
|
||||
{
|
||||
if ((!first) || (!last) || (first == last))
|
||||
{
|
||||
mCurrent = NULL;
|
||||
mLast = NULL;
|
||||
}
|
||||
}
|
||||
Pair* getNextPair();
|
||||
private:
|
||||
ElementSimInteraction** mCurrent;
|
||||
ElementSimInteraction** mLast;
|
||||
Pair mCurrentPair;
|
||||
PxU32 mOffset;
|
||||
PxsContactManagerOutputIterator* mOutputs;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // namespace Sc
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user