feat(physics): wire physx sdk into build
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112
engine/third_party/physx/source/scenequery/src/SqCompoundPruningPool.h
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112
engine/third_party/physx/source/scenequery/src/SqCompoundPruningPool.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SQ_COMPOUND_PRUNING_POOL_H
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#define SQ_COMPOUND_PRUNING_POOL_H
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#include "SqPruner.h"
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#include "foundation/PxArray.h"
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#include "GuPrunerMergeData.h"
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#include "GuIncrementalAABBTree.h"
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#include "GuAABBTreeBounds.h"
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namespace physx
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{
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namespace Gu
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{
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class PruningPool;
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}
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namespace Sq
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{
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///////////////////////////////////////////////////////////////////////////////////////////////
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typedef PxArray<Gu::IncrementalAABBTreeNode*> UpdateMap;
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///////////////////////////////////////////////////////////////////////////////////////////////
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class CompoundTree
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{
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public:
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void updateObjectAfterManualBoundsUpdates(Gu::PrunerHandle handle);
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void removeObject(Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback);
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bool addObject(Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload& data, const PxTransform& transform);
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private:
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void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node, const Gu::NodeList& changedLeaves);
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public:
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Gu::IncrementalAABBTree* mTree;
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Gu::PruningPool* mPruningPool;
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UpdateMap* mUpdateMap;
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PxTransform mGlobalPose;
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PxCompoundPrunerQueryFlags mFlags;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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class CompoundTreePool
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{
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public:
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CompoundTreePool(PxU64 contextID);
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~CompoundTreePool();
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void preallocate(PxU32 newCapacity);
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Gu::PoolIndex addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, const PxBounds3& compoundBounds, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms);
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Gu::PoolIndex removeCompound(Gu::PoolIndex index, Gu::PrunerPayloadRemovalCallback* removalCallback);
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void shiftOrigin(const PxVec3& shift);
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PX_FORCE_INLINE const Gu::AABBTreeBounds& getCurrentAABBTreeBounds() const { return mCompoundBounds; }
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PX_FORCE_INLINE const PxBounds3* getCurrentCompoundBounds() const { return mCompoundBounds.getBounds(); }
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PX_FORCE_INLINE PxBounds3* getCurrentCompoundBounds() { return mCompoundBounds.getBounds(); }
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PX_FORCE_INLINE const CompoundTree* getCompoundTrees() const { return mCompoundTrees; }
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PX_FORCE_INLINE CompoundTree* getCompoundTrees() { return mCompoundTrees; }
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PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbObjects; }
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private:
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bool resize(PxU32 newCapacity);
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PxU32 mNbObjects; //!< Current number of objects
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PxU32 mMaxNbObjects; //!< Max. number of objects (capacity for mWorldBoxes, mObjects)
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//!< these arrays are parallel
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Gu::AABBTreeBounds mCompoundBounds; //!< List of compound world boxes, stores mNbObjects, capacity=mMaxNbObjects
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CompoundTree* mCompoundTrees;
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PxU64 mContextID;
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};
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}
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}
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#endif
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