feat(physics): wire physx sdk into build
This commit is contained in:
143
engine/third_party/physx/source/scenequery/include/SqQuery.h
vendored
Normal file
143
engine/third_party/physx/source/scenequery/include/SqQuery.h
vendored
Normal file
@@ -0,0 +1,143 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef SQ_QUERY_H
|
||||
#define SQ_QUERY_H
|
||||
|
||||
// PT: SQ-API LEVEL 3 (Level 1 = SqPruner.h, Level 2 = SqManager/SqPrunerData)
|
||||
// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
|
||||
// PT: this should really be at Np level but moving it to Sq allows us to share it.
|
||||
|
||||
#include "foundation/PxSimpleTypes.h"
|
||||
#include "geometry/PxGeometryQueryFlags.h"
|
||||
|
||||
#include "SqManager.h"
|
||||
#include "PxQueryReport.h"
|
||||
#include "GuCachedFuncs.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxGeometry;
|
||||
struct PxQueryFilterData;
|
||||
struct PxFilterData;
|
||||
class PxQueryFilterCallback;
|
||||
|
||||
namespace Sq
|
||||
{
|
||||
struct MultiQueryInput;
|
||||
|
||||
class PVDCapture
|
||||
{
|
||||
public:
|
||||
PVDCapture() {}
|
||||
virtual ~PVDCapture() {}
|
||||
|
||||
virtual bool transmitSceneQueries() = 0;
|
||||
|
||||
virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
|
||||
virtual void sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
|
||||
virtual void overlap(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData) = 0;
|
||||
};
|
||||
|
||||
// SceneQueries-level adapter. Augments the PrunerManager-level adapter with functions needed to perform queries.
|
||||
class QueryAdapter : public Adapter
|
||||
{
|
||||
public:
|
||||
QueryAdapter() {}
|
||||
virtual ~QueryAdapter() {}
|
||||
|
||||
// PT: TODO: decouple from PxQueryCache?
|
||||
virtual Gu::PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const = 0;
|
||||
|
||||
// PT: TODO: return reference? but this version is at least consistent with getActorShape
|
||||
virtual void getFilterData(const Gu::PrunerPayload& payload, PxFilterData& filterData) const = 0;
|
||||
virtual void getActorShape(const Gu::PrunerPayload& payload, PxActorShape& actorShape) const = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
class SceneQueries
|
||||
{
|
||||
PX_NOCOPY(SceneQueries)
|
||||
public:
|
||||
SceneQueries(Sq::PVDCapture* pvd, PxU64 contextID, Gu::Pruner* staticPruner, Gu::Pruner* dynamicPruner,
|
||||
PxU32 dynamicTreeRebuildRateHint, float inflation,
|
||||
const PxSceneLimits& limits, const Sq::QueryAdapter& adapter);
|
||||
~SceneQueries();
|
||||
|
||||
PX_FORCE_INLINE Sq::PrunerManager& getPrunerManagerFast() { return mSQManager; }
|
||||
PX_FORCE_INLINE const Sq::PrunerManager& getPrunerManagerFast() const { return mSQManager; }
|
||||
|
||||
template<typename QueryHit>
|
||||
bool multiQuery(
|
||||
const Sq::MultiQueryInput& in,
|
||||
PxHitCallback<QueryHit>& hits, PxHitFlags hitFlags, const PxQueryCache* cache,
|
||||
const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const;
|
||||
|
||||
bool _raycast(
|
||||
const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, // Ray data
|
||||
PxRaycastCallback& hitCall, PxHitFlags hitFlags,
|
||||
const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
|
||||
const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
|
||||
|
||||
bool _sweep(
|
||||
const PxGeometry& geometry, const PxTransform& pose, // GeomObject data
|
||||
const PxVec3& unitDir, const PxReal distance, // Ray data
|
||||
PxSweepCallback& hitCall, PxHitFlags hitFlags,
|
||||
const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
|
||||
const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const;
|
||||
|
||||
bool _overlap(
|
||||
const PxGeometry& geometry, const PxTransform& transform, // GeomObject data
|
||||
PxOverlapCallback& hitCall,
|
||||
const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
|
||||
const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
|
||||
|
||||
PX_FORCE_INLINE PxU64 getContextId() const { return mSQManager.getContextId(); }
|
||||
Sq::PrunerManager mSQManager;
|
||||
public:
|
||||
Gu::CachedFuncs mCachedFuncs;
|
||||
|
||||
Sq::PVDCapture* mPVD;
|
||||
};
|
||||
|
||||
#if PX_SUPPORT_EXTERN_TEMPLATE
|
||||
//explicit template instantiation declaration
|
||||
extern template
|
||||
bool SceneQueries::multiQuery<PxRaycastHit>(const Sq::MultiQueryInput&, PxHitCallback<PxRaycastHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
|
||||
|
||||
extern template
|
||||
bool SceneQueries::multiQuery<PxOverlapHit>(const Sq::MultiQueryInput&, PxHitCallback<PxOverlapHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
|
||||
|
||||
extern template
|
||||
bool SceneQueries::multiQuery<PxSweepHit>(const Sq::MultiQueryInput&, PxHitCallback<PxSweepHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user