feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PVD_DEFAULT_SOCKET_TRANSPORT_H
#define PX_PVD_DEFAULT_SOCKET_TRANSPORT_H
#include "pvd/PxPvdTransport.h"
#include "foundation/PxUserAllocated.h"
#include "foundation/PxSocket.h"
#include "foundation/PxMutex.h"
namespace physx
{
namespace pvdsdk
{
class PvdDefaultSocketTransport : public PxPvdTransport, public PxUserAllocated
{
PX_NOCOPY(PvdDefaultSocketTransport)
public:
PvdDefaultSocketTransport(const char* host, int port, unsigned int timeoutInMilliseconds);
virtual ~PvdDefaultSocketTransport();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected();
virtual bool write(const uint8_t* inBytes, uint32_t inLength);
virtual void flush();
virtual PxPvdTransport& lock();
virtual void unlock();
virtual uint64_t getWrittenDataSize();
virtual void release();
private:
PxSocket mSocket;
const char* mHost;
uint16_t mPort;
unsigned int mTimeout;
bool mConnected;
uint64_t mWrittenData;
PxMutex mMutex;
bool mlocked;
};
} // pvdsdk
} // physx
#endif