feat(physics): wire physx sdk into build
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133
engine/third_party/physx/source/pvd/src/PxPvdDefaultSocketTransport.cpp
vendored
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133
engine/third_party/physx/source/pvd/src/PxPvdDefaultSocketTransport.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "PxPvdDefaultSocketTransport.h"
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namespace physx
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{
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namespace pvdsdk
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{
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PvdDefaultSocketTransport::PvdDefaultSocketTransport(const char* host, int port, unsigned int timeoutInMilliseconds)
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: mHost(host), mPort(uint16_t(port)), mTimeout(timeoutInMilliseconds), mConnected(false), mWrittenData(0)
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{
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}
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PvdDefaultSocketTransport::~PvdDefaultSocketTransport()
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{
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}
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bool PvdDefaultSocketTransport::connect()
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{
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if(mConnected)
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return true;
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if(mSocket.connect(mHost, mPort, mTimeout))
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{
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mSocket.setBlocking(true);
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mConnected = true;
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}
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return mConnected;
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}
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void PvdDefaultSocketTransport::disconnect()
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{
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mSocket.flush();
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mSocket.disconnect();
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mConnected = false;
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}
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bool PvdDefaultSocketTransport::isConnected()
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{
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return mSocket.isConnected();
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}
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bool PvdDefaultSocketTransport::write(const uint8_t* inBytes, uint32_t inLength)
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{
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if(mConnected)
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{
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if(inLength == 0)
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return true;
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uint32_t amountWritten = 0;
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uint32_t totalWritten = 0;
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do
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{
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// Sockets don't have to write as much as requested, so we need
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// to wrap this call in a do/while loop.
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// If they don't write any bytes then we consider them disconnected.
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amountWritten = mSocket.write(inBytes, inLength);
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inLength -= amountWritten;
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inBytes += amountWritten;
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totalWritten += amountWritten;
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} while(inLength && amountWritten);
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if(amountWritten == 0)
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return false;
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mWrittenData += totalWritten;
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return true;
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}
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else
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return false;
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}
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PxPvdTransport& PvdDefaultSocketTransport::lock()
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{
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mMutex.lock();
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return *this;
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}
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void PvdDefaultSocketTransport::unlock()
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{
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mMutex.unlock();
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}
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void PvdDefaultSocketTransport::flush()
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{
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mSocket.flush();
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}
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uint64_t PvdDefaultSocketTransport::getWrittenDataSize()
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{
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return mWrittenData;
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}
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void PvdDefaultSocketTransport::release()
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{
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PX_DELETE_THIS;
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}
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} // namespace pvdsdk
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PxPvdTransport* PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds)
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{
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return PX_NEW(pvdsdk::PvdDefaultSocketTransport)(host, port, timeoutInMilliseconds);
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}
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} // namespace physx
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