feat(physics): wire physx sdk into build
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engine/third_party/physx/source/pvd/src/PxProfileEventMutex.h
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61
engine/third_party/physx/source/pvd/src/PxProfileEventMutex.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_EVENT_MUTEX_H
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#define PX_PROFILE_EVENT_MUTEX_H
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namespace physx { namespace profile {
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/**
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* Mutex interface that hides implementation around lock and unlock.
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* The event system locks the mutex for every interaction.
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*/
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class PxProfileEventMutex
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{
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protected:
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virtual ~PxProfileEventMutex(){}
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public:
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virtual void lock() = 0;
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virtual void unlock() = 0;
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};
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/**
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* Take any mutex type that implements lock and unlock and make an EventMutex out of it.
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*/
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template<typename TMutexType>
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struct PxProfileEventMutexImpl : public PxProfileEventMutex
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{
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TMutexType* mMutex;
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PxProfileEventMutexImpl( TMutexType* inMtx ) : mMutex( inMtx ) {}
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virtual void lock() { mMutex->lock(); }
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virtual void unlock() { mMutex->unlock(); }
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};
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} }
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#endif
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