feat(physics): wire physx sdk into build
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engine/third_party/physx/source/pvd/src/PxProfileEventBuffer.h
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engine/third_party/physx/source/pvd/src/PxProfileEventBuffer.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PROFILE_EVENT_BUFFER_H
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#define PX_PROFILE_EVENT_BUFFER_H
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#include "PxProfileEvents.h"
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#include "PxProfileEventSerialization.h"
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#include "PxProfileDataBuffer.h"
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#include "PxProfileContextProvider.h"
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#include "foundation/PxTime.h"
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namespace physx { namespace profile {
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/**
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* An event buffer maintains an in-memory buffer of events. When this buffer is full
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* it sends to buffer to all handlers registered and resets the buffer.
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*
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* It is parameterized in four ways. The first is a context provider that provides
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* both thread id and context id.
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*
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* The second is the mutex (which may be null) and a scoped locking mechanism. Thus the buffer
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* may be used in a multithreaded context but clients of the buffer don't pay for this if they
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* don't intend to use it this way.
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*
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* Finally the buffer may use an event filtering mechanism. This mechanism needs one function,
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* namely isEventEnabled( uint8_t subsystem, uint8_t eventId ).
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*
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* All of these systems can be parameterized at compile time leading to an event buffer
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* that should be as fast as possible given the constraints.
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*
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* Buffers may be chained together as this buffer has a handleBufferFlush method that
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* will grab the mutex and add the data to this event buffer.
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*
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* Overall, lets look at the PhysX SDK an how all the pieces fit together.
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* The SDK should have a mutex-protected event buffer where actual devs or users of PhysX
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* can register handlers. This buffer has slow but correct implementations of the
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* context provider interface.
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*
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* The SDK object should also have a concrete event filter which was used in the
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* construction of the event buffer and which it exposes through opaque interfaces.
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*
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* The SDK should protect its event buffer and its event filter from multithreaded
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* access and thus this provides the safest and slowest way to log events and to
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* enable/disable events.
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*
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* Each scene should also have a concrete event filter. This filter is updated from
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* the SDK event filter (in a mutex protected way) every frame. Thus scenes can change
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* their event filtering on a frame-by-frame basis. It means that tasks running
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* under the scene don't need a mutex when accessing the filter.
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*
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* Furthermore the scene should have an event buffer that always sets the context id
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* on each event to the scene. This allows PVD and other systems to correlate events
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* to scenes. Scenes should provide access only to a relative event sending system
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* that looks up thread id upon each event but uses the scene id.
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*
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* The SDK's event buffer should be setup as an EventBufferClient for each scene's
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* event buffer. Thus the SDK should expose an EventBufferClient interface that
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* any client can use.
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*
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* For extremely *extremely* performance sensitive areas we should create a specialized
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* per-scene, per-thread event buffer that is set on the task for these occasions. This buffer
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* uses a trivial event context setup with the scene's context id and the thread id. It should
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* share the scene's concrete event filter and it should have absolutely no locking. It should
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* empty into the scene's event buffer which in some cases should empty into the SDK's event buffer
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* which when full will push events all the way out of the system. The task should *always* flush
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* the event buffer (if it has one) when it is finished; nothing else will work reliably.
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*
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* If the per-scene,per-thread event buffer is correctly parameterized and fully defined adding
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* a new event should be an inline operation requiring no mutex grabs in the common case. I don't
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* believe you can get faster event production than this; the events are as small as possible (all
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* relative events) and they are all produced inline resulting in one 4 byte header and one
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* 8 byte timestamp per event. Reducing the memory pressure in this way reduces the communication
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* overhead, the mutex grabs, basically everything that makes profiling expensive at the cost
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* of a per-scene,per-thread event buffer (which could easily be reduced to a per-thread event
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* buffer.
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*/
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template<typename TContextProvider,
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typename TMutex,
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typename TScopedLock,
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typename TEventFilter>
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class EventBuffer : public DataBuffer<TMutex, TScopedLock>
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{
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public:
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typedef DataBuffer<TMutex, TScopedLock> TBaseType;
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typedef TContextProvider TContextProviderType;
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typedef TEventFilter TEventFilterType;
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typedef typename TBaseType::TMutexType TMutexType;
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typedef typename TBaseType::TScopedLockType TScopedLockType;
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typedef typename TBaseType::TU8AllocatorType TU8AllocatorType;
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typedef typename TBaseType::TMemoryBufferType TMemoryBufferType;
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typedef typename TBaseType::TBufferClientArray TBufferClientArray;
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private:
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EventContextInformation mEventContextInformation;
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uint64_t mLastTimestamp;
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TContextProvider mContextProvider;
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TEventFilterType mEventFilter;
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public:
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EventBuffer(PxAllocatorCallback* inFoundation
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, uint32_t inBufferFullAmount
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, const TContextProvider& inProvider
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, TMutexType* inBufferMutex
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, const TEventFilterType& inEventFilter )
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: TBaseType( inFoundation, inBufferFullAmount, inBufferMutex, "struct physx::profile::ProfileEvent" )
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, mLastTimestamp( 0 )
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, mContextProvider( inProvider )
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, mEventFilter( inEventFilter )
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{
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memset(&mEventContextInformation,0,sizeof(EventContextInformation));
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}
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TContextProvider& getContextProvider() { return mContextProvider; }
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PX_FORCE_INLINE void startEvent(uint16_t inId, uint32_t threadId, uint64_t contextId, uint8_t cpuId, uint8_t threadPriority, uint64_t inTimestamp)
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{
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TScopedLockType lock(TBaseType::mBufferMutex);
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if ( mEventFilter.isEventEnabled( inId ) )
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{
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StartEvent theEvent;
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theEvent.init( threadId, contextId, cpuId, threadPriority, inTimestamp );
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doAddProfileEvent( inId, theEvent );
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}
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}
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PX_FORCE_INLINE void startEvent(uint16_t inId, uint64_t contextId)
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{
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PxProfileEventExecutionContext ctx( mContextProvider.getExecutionContext() );
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startEvent( inId, ctx.mThreadId, contextId, ctx.mCpuId, static_cast<uint8_t>(ctx.mThreadPriority), PxTime::getCurrentCounterValue() );
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}
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PX_FORCE_INLINE void startEvent(uint16_t inId, uint64_t contextId, uint32_t threadId)
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{
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startEvent( inId, threadId, contextId, 0, 0, PxTime::getCurrentCounterValue() );
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}
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PX_FORCE_INLINE void stopEvent(uint16_t inId, uint32_t threadId, uint64_t contextId, uint8_t cpuId, uint8_t threadPriority, uint64_t inTimestamp)
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{
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TScopedLockType lock(TBaseType::mBufferMutex);
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if ( mEventFilter.isEventEnabled( inId ) )
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{
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StopEvent theEvent;
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theEvent.init( threadId, contextId, cpuId, threadPriority, inTimestamp );
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doAddProfileEvent( inId, theEvent );
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}
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}
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PX_FORCE_INLINE void stopEvent(uint16_t inId, uint64_t contextId)
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{
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PxProfileEventExecutionContext ctx( mContextProvider.getExecutionContext() );
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stopEvent( inId, ctx.mThreadId, contextId, ctx.mCpuId, static_cast<uint8_t>(ctx.mThreadPriority), PxTime::getCurrentCounterValue() );
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}
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PX_FORCE_INLINE void stopEvent(uint16_t inId, uint64_t contextId, uint32_t threadId)
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{
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stopEvent( inId, threadId, contextId, 0, 0, PxTime::getCurrentCounterValue() );
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}
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inline void eventValue( uint16_t inId, uint64_t contextId, int64_t inValue )
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{
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eventValue( inId, mContextProvider.getThreadId(), contextId, inValue );
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}
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inline void eventValue( uint16_t inId, uint32_t threadId, uint64_t contextId, int64_t inValue )
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{
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TScopedLockType lock( TBaseType::mBufferMutex );
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EventValue theEvent;
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theEvent.init( inValue, contextId, threadId );
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EventHeader theHeader( static_cast<uint8_t>( getEventType<EventValue>() ), inId );
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//set the header relative timestamp;
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EventValue& theType( theEvent );
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theType.setupHeader( theHeader );
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sendEvent( theHeader, theType );
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}
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void flushProfileEvents()
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{
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TBaseType::flushEvents();
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}
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void release()
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{
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PX_PROFILE_DELETE( TBaseType::mWrapper.mUserFoundation, this );
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}
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protected:
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//Clears the cache meaning event compression
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//starts over again.
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//only called when the buffer mutex is held
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void clearCachedData()
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{
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mEventContextInformation.setToDefault();
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mLastTimestamp = 0;
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}
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template<typename TProfileEventType>
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PX_FORCE_INLINE void doAddProfileEvent(uint16_t eventId, const TProfileEventType& inType)
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{
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TScopedLockType lock(TBaseType::mBufferMutex);
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if (mEventContextInformation == inType.mContextInformation)
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doAddEvent(static_cast<uint8_t>(inType.getRelativeEventType()), eventId, inType.getRelativeEvent());
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else
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{
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mEventContextInformation = inType.mContextInformation;
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doAddEvent( static_cast<uint8_t>( getEventType<TProfileEventType>() ), eventId, inType );
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}
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}
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template<typename TDataType>
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PX_FORCE_INLINE void doAddEvent(uint8_t inEventType, uint16_t eventId, const TDataType& inType)
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{
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EventHeader theHeader( inEventType, eventId );
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//set the header relative timestamp;
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TDataType& theType( const_cast<TDataType&>( inType ) );
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uint64_t currentTs = inType.getTimestamp();
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theType.setupHeader(theHeader, mLastTimestamp);
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mLastTimestamp = currentTs;
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sendEvent( theHeader, theType );
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}
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template<typename TDataType>
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PX_FORCE_INLINE void sendEvent( EventHeader& inHeader, TDataType& inType )
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{
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uint32_t sizeToWrite = sizeof(inHeader) + inType.getEventSize(inHeader);
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PX_UNUSED(sizeToWrite);
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uint32_t writtenSize = inHeader.streamify( TBaseType::mSerializer );
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writtenSize += inType.streamify(TBaseType::mSerializer, inHeader);
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PX_ASSERT(writtenSize == sizeToWrite);
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if ( TBaseType::mDataArray.size() >= TBaseType::mBufferFullAmount )
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flushProfileEvents();
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}
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};
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}}
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#endif
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