feat(physics): wire physx sdk into build
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96
engine/third_party/physx/source/physxvehicle/src/steering/VhSteeringFunctions.cpp
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96
engine/third_party/physx/source/physxvehicle/src/steering/VhSteeringFunctions.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "vehicle2/PxVehicleParams.h"
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#include "vehicle2/commands/PxVehicleCommandHelpers.h"
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#include "vehicle2/rigidBody/PxVehicleRigidBodyStates.h"
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#include "vehicle2/steering/PxVehicleSteeringParams.h"
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namespace physx
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{
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namespace vehicle2
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{
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void PxVehicleSteerCommandResponseUpdate
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(const PxReal steer, const PxReal longitudinalSpeed,
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const PxU32 wheelId, const PxVehicleSteerCommandResponseParams& responseParams,
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PxReal& steerResponse)
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{
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PxReal sign = PxSign(steer);
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steerResponse = sign * PxVehicleNonLinearResponseCompute(PxAbs(steer), longitudinalSpeed, wheelId, responseParams);
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}
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void PxVehicleAckermannSteerUpdate
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(const PxReal steer,
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const PxVehicleSteerCommandResponseParams& steerResponseParams, const PxVehicleSizedArrayData<const PxVehicleAckermannParams>& ackermannParams,
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PxVehicleArrayData<PxReal>& steerResponseStates)
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{
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for (PxU32 i = 0; i < ackermannParams.size; i++)
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{
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const PxVehicleAckermannParams& ackParams = ackermannParams[i];
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if (ackParams.strength > 0.0f)
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{
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//Axle yaw is the average of the two wheels.
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const PxF32 axleYaw =
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(PxVehicleLinearResponseCompute(steer, ackParams.wheelIds[0], steerResponseParams) +
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PxVehicleLinearResponseCompute(steer, ackParams.wheelIds[1], steerResponseParams))*0.5f;
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if (axleYaw != 0.0f)
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{
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//Work out the ackermann steer for +ve steer then swap and negate the steer angles if the steer is -ve.
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//Uncorrected yaw angle.
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//One of the wheels will adopt this angle.
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//The other will be corrected.
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const PxF32 posWheelYaw = PxAbs(axleYaw);
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//Work out the yaw of the other wheel.
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PxF32 negWheelCorrectedYaw;
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{
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const PxF32 dz = ackParams.wheelBase;
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const PxF32 dx = ackParams.trackWidth + ackParams.wheelBase / PxTan(posWheelYaw);
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const PxF32 negWheelPerfectYaw = PxAtan(dz / dx);
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negWheelCorrectedYaw = posWheelYaw + ackParams.strength*(negWheelPerfectYaw - posWheelYaw);
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}
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//Now assign axleYaw and negWheelCorrectedYaw to the correct wheels with the correct signs.
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const PxF32 negWheelFinalYaw = intrinsics::fsel(axleYaw, negWheelCorrectedYaw, -posWheelYaw);
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const PxF32 posWheelFinalYaw = intrinsics::fsel(axleYaw, posWheelYaw, -negWheelCorrectedYaw);
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//Apply the per axle distributions to each wheel on the axle that is affected by this Ackermann correction.
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steerResponseStates[ackParams.wheelIds[0]] = negWheelFinalYaw;
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steerResponseStates[ackParams.wheelIds[1]] = posWheelFinalYaw;
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}
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}
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}
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}
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} //namespace vehicle2
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} //namespace physx
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