feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "vehicle2/commands/PxVehicleCommandParams.h"
#include "vehicle2/commands/PxVehicleCommandHelpers.h"
namespace physx
{
namespace vehicle2
{
static float interpolate(const PxReal* speedVals, const PxReal* responseVals, const PxU16 nb, const PxReal speed)
{
if (1 == nb)
{
return responseVals[0];
}
else
{
const PxReal smallestSpeed = speedVals[0];
const PxReal largestSpeed = speedVals[nb - 1];
if (smallestSpeed >= speed)
{
return responseVals[0];
}
else if (largestSpeed <= speed)
{
return responseVals[nb - 1];
}
else
{
PxU16 speedId = 0;
while ((speedVals[speedId] < speed) && (speedId < nb))
speedId++;
// Make sure that we stay in range.
PxU16 speedLowerId = speedId - 1;
PxU16 speeddUpperId = speedId;
if (nb == speedId)
speeddUpperId = nb - 1;
if (0 == speedId)
speedLowerId = 0;
return responseVals[speedLowerId] + (speed - speedVals[speedLowerId]) * (responseVals[speeddUpperId] - responseVals[speedLowerId]) / (speedVals[speeddUpperId] - speedVals[speedLowerId]);
}
}
}
PxReal PxVehicleNonLinearResponseCompute
(const PxReal commandValue, const PxReal speed, const PxU32 wheelId, const PxVehicleCommandResponseParams& responseParams)
{
const PxU16 nbResponsesAtSpeeds = responseParams.nonlinearResponse.nbSpeedResponses;
if (0 == nbResponsesAtSpeeds)
{
//Empty response table.
//Use linear interpolation.
return PxVehicleLinearResponseCompute(commandValue, wheelId, responseParams);
}
const PxReal* commandValues = responseParams.nonlinearResponse.commandValues;
const PxU16* speedResponsesPerCommandValue = responseParams.nonlinearResponse.speedResponsesPerCommandValue;
const PxU16* nbSpeedResponsesPerCommandValue = responseParams.nonlinearResponse.nbSpeedResponsesPerCommandValue;
const PxU16 nbCommandValues = responseParams.nonlinearResponse.nbCommandValues;
const PxReal* speedResponses = responseParams.nonlinearResponse.speedResponses;
PxReal normalisedResponse = 0.0f;
if ((1 == nbCommandValues) || (commandValues[0] >= commandValue))
{
//Input command value less than the smallest value in the response table or
//there is just a single command value in the response table.
//No need to interpolate response of two command values.
const PxReal* speeds = speedResponses + 2*speedResponsesPerCommandValue[0];
const PxReal* responseValues = speeds + nbSpeedResponsesPerCommandValue[0];
const PxU16 nb = nbSpeedResponsesPerCommandValue[0];
normalisedResponse = interpolate(speeds, responseValues, nb, speed);
}
else if (commandValues[nbCommandValues - 1] <= commandValue)
{
//Input command value greater than the largest value in the response table.
//No need to interpolate response of two command values.
const PxReal* speeds = speedResponses + 2*speedResponsesPerCommandValue[nbCommandValues - 1];
const PxReal* responseValues = speeds + nbSpeedResponsesPerCommandValue[nbCommandValues - 1];
const PxU16 nb = nbSpeedResponsesPerCommandValue[nbCommandValues - 1];
normalisedResponse = interpolate(speeds, responseValues, nb, speed);
}
else
{
// Find the id of the command value that is immediately above the input command
PxU16 commandId = 0;
while ((commandValues[commandId] < commandValue) && (commandId < nbCommandValues))
{
commandId++;
}
// Make sure that we stay in range.
PxU16 commandLowerId = commandId - 1;
PxU16 commandUpperId = commandId;
if (nbCommandValues == commandId)
commandUpperId = nbCommandValues - 1;
if (0 == commandId)
commandLowerId = 0;
if (commandUpperId != commandLowerId)
{
float zLower;
{
const PxReal* speeds = speedResponses + 2*speedResponsesPerCommandValue[commandLowerId];
const PxReal* responseValues = speeds + nbSpeedResponsesPerCommandValue[commandLowerId];
const PxU16 nb = nbSpeedResponsesPerCommandValue[commandLowerId];
zLower = interpolate(speeds, responseValues, nb, speed);
}
float zUpper;
{
const PxReal* speeds = speedResponses + 2*speedResponsesPerCommandValue[commandUpperId];
const PxReal* responseValues = speeds + nbSpeedResponsesPerCommandValue[commandUpperId];
const PxU16 nb = nbSpeedResponsesPerCommandValue[commandUpperId];
zUpper = interpolate(speeds, responseValues, nb, speed);
}
const PxReal commandUpper = commandValues[commandUpperId];
const PxReal commandLower = commandValues[commandLowerId];
normalisedResponse = zLower + (commandValue - commandLower) * (zUpper - zLower) / (commandUpper - commandLower);
}
else
{
const PxReal* speeds = speedResponses + 2*speedResponsesPerCommandValue[commandUpperId];
const PxReal* responseValues = speeds + nbSpeedResponsesPerCommandValue[commandUpperId];
const PxU16 nb = nbSpeedResponsesPerCommandValue[commandUpperId];
normalisedResponse = interpolate(speeds, responseValues, nb, speed);
}
}
return PxVehicleLinearResponseCompute(normalisedResponse, wheelId, responseParams);
}
} // namespace vehicle2
} // namespace physx