feat(physics): wire physx sdk into build
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engine/third_party/physx/source/physxgpu/src/PxgPhysXGpu.h
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132
engine/third_party/physx/source/physxgpu/src/PxgPhysXGpu.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXG_PHYSX_GPU_H
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#define PXG_PHYSX_GPU_H
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#include "geometry/PxGeometry.h" //just for PxGeometryType::Enum
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#include "foundation/PxUserAllocated.h"
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#include "foundation/PxHashSet.h"
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#include "foundation/PxHashMap.h"
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#include "PxgHeapMemAllocator.h"
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#include "PxsTransformCache.h"
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#include "PxPhysXGpu.h"
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#include "CmIDPool.h"
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#include "CudaKernelWrangler.h"
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namespace physx
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{
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struct PxvSimStats;
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class PxgCudaKernelWranglerManager;
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class PxgPhysXGpu : public PxPhysXGpu, public PxUserAllocated
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{
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public:
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//PxPhysXGpu implementation
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virtual void release() PX_OVERRIDE;
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virtual PxsParticleBuffer* createParticleBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
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virtual PxsParticleAndDiffuseBuffer* createParticleAndDiffuseBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxDiffuseParticles, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
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virtual PxsParticleClothBuffer* createParticleClothBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumCloths, PxU32 maxNumTriangles, PxU32 maxNumSprings, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
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virtual PxsParticleRigidBuffer* createParticleRigidBuffer(PxU32 maxNumParticles, PxU32 maxVolumes, PxU32 maxNumRigids, PxCudaContextManager& cudaContextManager) PX_OVERRIDE;
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virtual PxsMemoryManager* createGpuMemoryManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE;
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virtual PxsHeapMemoryAllocatorManager* createGpuHeapMemoryAllocatorManager(const PxU32 heapCapacity,
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PxsMemoryManager* memoryManager,
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const PxU32 gpuComputeVersion) PX_OVERRIDE;
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virtual PxsKernelWranglerManager* getGpuKernelWranglerManager(PxCudaContextManager* cudaContextManager) PX_OVERRIDE;
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virtual Bp::BroadPhase* createGpuBroadPhase(const PxGpuBroadPhaseDesc& desc,
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PxsKernelWranglerManager* gpuKernelWrangler,
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PxCudaContextManager* cudaContextManager,
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PxU32 gpuComputeVersion,
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const PxGpuDynamicsMemoryConfig& config,
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PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU64 contextID) PX_OVERRIDE;
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virtual Bp::AABBManagerBase* createGpuAABBManager(PxsKernelWranglerManager* gpuKernelWrangler,
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PxCudaContextManager* cudaContextManager,
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const PxU32 gpuComputeVersion,
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const PxGpuDynamicsMemoryConfig& config,
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PxsHeapMemoryAllocatorManager* heapMemoryManager,
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Bp::BroadPhase& bp,
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Bp::BoundsArray& boundsArray,
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PxFloatArrayPinned& contactDistance,
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PxU32 maxNbAggregates, PxU32 maxNbShapes,
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PxVirtualAllocator& allocator,
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PxU64 contextID,
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PxPairFilteringMode::Enum kineKineFilteringMode,
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PxPairFilteringMode::Enum staticKineFilteringMode) PX_OVERRIDE;
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virtual Bp::BoundsArray* createGpuBounds(PxVirtualAllocator& allocator) PX_OVERRIDE;
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virtual PxvNphaseImplementationContext* createGpuNphaseImplementationContext(PxsContext& context,
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PxsKernelWranglerManager* gpuKernelWrangler,
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PxvNphaseImplementationFallback* fallbackForUnsupportedCMs,
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const PxGpuDynamicsMemoryConfig& gpuDynamicsConfig, void* contactStreamBase,
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void* patchStreamBase, void* forceAndIndiceStreamBase,
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PxBoundsArrayPinned& bounds, IG::IslandSim* islandSim,
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physx::Dy::Context* dynamicsContext, const PxU32 gpuComputeVersion,
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PxsHeapMemoryAllocatorManager* heapMemoryManager, bool useGPUBP) PX_OVERRIDE;
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virtual PxsSimulationController* createGpuSimulationController(PxsKernelWranglerManager* gpuWranglerManagers,
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PxCudaContextManager* cudaContextManager,
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Dy::Context* dynamicContext, PxvNphaseImplementationContext* npContext, Bp::BroadPhase* bp,
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bool useGpuBroadphase,
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PxsSimulationControllerCallback* callback, PxU32 gpuComputeVersion,
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PxsHeapMemoryAllocatorManager* heapMemoryManager, PxU32 maxSoftBodyContacts,
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PxU32 maxFemClothContacts, PxU32 maxParticleContacts,
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PxU32 collisionStackSizeBytes, bool enableBodyAccelerations) PX_OVERRIDE;
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virtual Dy::Context* createGpuDynamicsContext(Cm::FlushPool& taskPool, PxsKernelWranglerManager* gpuKernelWragler,
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PxCudaContextManager* cudaContextManager,
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const PxGpuDynamicsMemoryConfig& config, IG::SimpleIslandManager& islandManager, const PxU32 maxNumPartitions, const PxU32 maxNumStaticPartitions,
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const bool enableStabilization, const bool useEnhancedDeterminism, const PxReal maxBiasCoefficient,
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const PxU32 gpuComputeVersion, PxvSimStats& simStats, PxsHeapMemoryAllocatorManager* heapMemoryManager,
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const bool frictionEveryIteration, const bool externalForcesEveryTgsIterationEnabled, PxSolverType::Enum solverType,
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const PxReal lengthScale, bool enableDirectGPUAPI, PxU64 contextID, bool isResidualReportingEnabled) PX_OVERRIDE;
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//internals
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static PxgPhysXGpu& getInstance();
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private:
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PxgPhysXGpu() {}
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virtual ~PxgPhysXGpu() {}
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static PxgPhysXGpu* sInstance;
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typedef PxHashMap<PxCudaContextManager*, PxgCudaKernelWranglerManager*> KernelWranglerMap;
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KernelWranglerMap mKernelWranglerInstances;
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};
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}
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void PxgSetPhysXGpuDelayLoadHook(const physx::PxDelayLoadHook* hook);
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#endif // PXG_PHYSX_GPU_H
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