feat(physics): wire physx sdk into build
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engine/third_party/physx/source/physxextensions/src/ExtCpuWorkerThread.cpp
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92
engine/third_party/physx/source/physxextensions/src/ExtCpuWorkerThread.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "task/PxTask.h"
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#include "ExtCpuWorkerThread.h"
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#include "ExtDefaultCpuDispatcher.h"
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#include "foundation/PxFPU.h"
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using namespace physx;
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Ext::CpuWorkerThread::CpuWorkerThread() : mOwner(NULL), mThreadId(0)
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{
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}
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Ext::CpuWorkerThread::~CpuWorkerThread()
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{
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}
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#define HighPriority true
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#define RegularPriority false
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void Ext::CpuWorkerThread::execute()
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{
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mThreadId = getId();
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const PxDefaultCpuDispatcherWaitForWorkMode::Enum ownerWaitForWorkMode = mOwner->getWaitForWorkMode();
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while(!quitIsSignalled())
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{
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if(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode)
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mOwner->resetWakeSignal();
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// PT: look for high priority tasks first, across threads
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PxBaseTask* task = getJob<HighPriority>();
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if(!task)
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task = mOwner->fetchNextTask<HighPriority>();
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// PT: then look for regular tasks
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if(!task)
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task = getJob<RegularPriority>();
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if(!task)
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task = mOwner->fetchNextTask<RegularPriority>();
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if(task)
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{
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mOwner->runTask(*task);
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task->release();
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}
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else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_THREAD == ownerWaitForWorkMode)
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{
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PxThread::yield();
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}
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else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_PROCESSOR == ownerWaitForWorkMode)
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{
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const PxU32 pauseCounter = mOwner->getYieldProcessorCount();
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for(PxU32 j = 0; j < pauseCounter; j++)
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PxThread::yieldProcesor();
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}
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else
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{
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PX_ASSERT(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode);
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mOwner->waitForWork();
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}
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}
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quit();
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}
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