feat(physics): wire physx sdk into build
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73
engine/third_party/physx/source/physxcharacterkinematic/src/CctSweptVolume.cpp
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73
engine/third_party/physx/source/physxcharacterkinematic/src/CctSweptVolume.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "CctSweptVolume.h"
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using namespace physx;
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using namespace Cct;
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SweptVolume::SweptVolume()
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{
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mType = SweptVolumeType::eLAST;
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}
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SweptVolume::~SweptVolume()
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{
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}
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void Cct::computeTemporalBox(PxExtendedBounds3& _box, float radius, float height, float contactOffset, float maxJumpHeight, const PxVec3& upDirection, const PxExtendedVec3& center, const PxVec3& direction)
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{
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const float r = radius + contactOffset;
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PxVec3 extents(r);
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const float halfHeight = height*0.5f;
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extents.x += fabsf(upDirection.x)*halfHeight;
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extents.y += fabsf(upDirection.y)*halfHeight;
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extents.z += fabsf(upDirection.z)*halfHeight;
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PxExtendedBounds3 box;
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setCenterExtents(box, center, extents);
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{
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PxExtendedBounds3 destBox;
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PxExtendedVec3 tmp = center;
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add(tmp, direction);
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setCenterExtents(destBox, tmp, extents);
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add(box, destBox);
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}
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if(maxJumpHeight!=0.0f)
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{
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PxExtendedBounds3 destBox;
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PxExtendedVec3 tmp = center;
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sub(tmp, upDirection * maxJumpHeight);
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setCenterExtents(destBox, tmp, extents);
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add(box, destBox);
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}
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_box = box;
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}
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