feat(physics): wire physx sdk into build
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84
engine/third_party/physx/source/physxcharacterkinematic/src/CctInternalStructs.h
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84
engine/third_party/physx/source/physxcharacterkinematic/src/CctInternalStructs.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CCT_INTERNAL_STRUCTS_H
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#define CCT_INTERNAL_STRUCTS_H
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#include "CctController.h"
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namespace physx
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{
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class PxObstacle; // (*)
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namespace Cct
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{
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class ObstacleContext;
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enum UserObjectType
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{
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USER_OBJECT_CCT = 0,
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USER_OBJECT_BOX_OBSTACLE = 1,
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USER_OBJECT_CAPSULE_OBSTACLE = 2
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};
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PX_FORCE_INLINE PxU32 encodeUserObject(PxU32 index, UserObjectType type)
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{
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PX_ASSERT(index<=0xffff);
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PX_ASSERT(PxU32(type)<=0xffff);
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return (PxU16(index)<<16)|PxU32(type);
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}
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PX_FORCE_INLINE UserObjectType decodeType(PxU32 code)
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{
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return UserObjectType(code & 0xffff);
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}
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PX_FORCE_INLINE PxU32 decodeIndex(PxU32 code)
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{
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return code>>16;
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}
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struct PxInternalCBData_OnHit : InternalCBData_OnHit
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{
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Controller* controller;
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const ObstacleContext* obstacles;
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const PxObstacle* touchedObstacle;
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PxObstacleHandle touchedObstacleHandle;
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};
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struct PxInternalCBData_FindTouchedGeom : InternalCBData_FindTouchedGeom
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{
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PxScene* scene;
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PxRenderBuffer* renderBuffer; // Render buffer from controller manager, not the one from the scene
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PxHashSet<PxShape*>* cctShapeHashSet;
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};
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}
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}
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#endif
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