feat(physics): wire physx sdk into build
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engine/third_party/physx/source/physxcharacterkinematic/src/CctCharacterControllerManager.h
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engine/third_party/physx/source/physxcharacterkinematic/src/CctCharacterControllerManager.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CCT_CHARACTER_CONTROLLER_MANAGER
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#define CCT_CHARACTER_CONTROLLER_MANAGER
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//Exclude file from docs
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/** \cond */
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#include "geometry/PxMeshQuery.h"
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#include "common/PxRenderBuffer.h"
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#include "foundation/PxHashSet.h"
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#include "foundation/PxHashMap.h"
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#include "characterkinematic/PxControllerManager.h"
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#include "characterkinematic/PxControllerObstacles.h"
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#include "PxDeletionListener.h"
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#include "CctUtils.h"
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#include "foundation/PxMutex.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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namespace Cct
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{
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class Controller;
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class ObstacleContext;
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struct ObservedRefCounter
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{
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ObservedRefCounter(): refCount(0)
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{
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}
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PxU32 refCount;
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};
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typedef PxHashMap<const PxBase*, ObservedRefCounter> ObservedRefCountMap;
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//Implements the PxControllerManager interface, this class used to be called ControllerManager
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class CharacterControllerManager : public PxControllerManager, public PxUserAllocated, public PxDeletionListener
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{
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PX_NOCOPY(CharacterControllerManager)
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public:
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CharacterControllerManager(PxScene& scene, bool lockingEnabled = false);
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private:
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virtual ~CharacterControllerManager();
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public:
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// PxControllerManager
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virtual void release() PX_OVERRIDE PX_FINAL;
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virtual PxScene& getScene() const PX_OVERRIDE PX_FINAL;
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virtual PxU32 getNbControllers() const PX_OVERRIDE PX_FINAL;
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virtual PxController* getController(PxU32 index) PX_OVERRIDE PX_FINAL;
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virtual PxController* createController(const PxControllerDesc& desc) PX_OVERRIDE PX_FINAL;
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virtual void purgeControllers() PX_OVERRIDE PX_FINAL;
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virtual PxRenderBuffer& getRenderBuffer() PX_OVERRIDE PX_FINAL;
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virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) PX_OVERRIDE PX_FINAL;
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virtual PxU32 getNbObstacleContexts() const PX_OVERRIDE PX_FINAL;
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virtual PxObstacleContext* getObstacleContext(PxU32 index) PX_OVERRIDE PX_FINAL;
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virtual PxObstacleContext* createObstacleContext() PX_OVERRIDE PX_FINAL;
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virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb) PX_OVERRIDE PX_FINAL;
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virtual void setTessellation(bool flag, float maxEdgeLength) PX_OVERRIDE PX_FINAL;
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virtual void setOverlapRecoveryModule(bool flag) PX_OVERRIDE PX_FINAL;
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virtual void setPreciseSweeps(bool flag) PX_OVERRIDE PX_FINAL;
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virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) PX_OVERRIDE PX_FINAL;
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virtual void shiftOrigin(const PxVec3& shift) PX_OVERRIDE PX_FINAL;
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//~PxControllerManager
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// PxDeletionListener
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virtual void onRelease(const PxBase* observed, void* userData, PxDeletionEventFlag::Enum deletionEvent) PX_OVERRIDE PX_FINAL;
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//~PxDeletionListener
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void registerObservedObject(const PxBase* obj);
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void unregisterObservedObject(const PxBase* obj);
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// ObstacleContextNotifications
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void onObstacleRemoved(PxObstacleHandle index) const;
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void onObstacleUpdated(PxObstacleHandle index, const PxObstacleContext* ) const;
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void onObstacleAdded(PxObstacleHandle index, const PxObstacleContext*) const;
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void releaseController(PxController& controller);
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Controller** getControllers();
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void releaseObstacleContext(ObstacleContext& oc);
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void resetObstaclesBuffers();
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PxScene& mScene;
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PxRenderBuffer* mRenderBuffer;
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PxControllerDebugRenderFlags mDebugRenderingFlags;
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// Shared buffers for obstacles
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PxArray<const void*> mBoxUserData;
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PxArray<PxExtendedBox> mBoxes;
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PxArray<const void*> mCapsuleUserData;
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PxArray<PxExtendedCapsule> mCapsules;
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PxArray<Controller*> mControllers;
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PxHashSet<PxShape*> mCCTShapes;
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PxArray<ObstacleContext*> mObstacleContexts;
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float mMaxEdgeLength;
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bool mTessellation;
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bool mOverlapRecovery;
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bool mPreciseSweeps;
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bool mPreventVerticalSlidingAgainstCeiling;
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bool mLockingEnabled;
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private:
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ObservedRefCountMap mObservedRefCountMap;
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mutable PxMutex mWriteLock; // Lock used for guarding pointers in observedrefcountmap
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};
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} // namespace Cct
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}
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/** \endcond */
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#endif //CCT_CHARACTER_CONTROLLER_MANAGER
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