feat(physics): wire physx sdk into build
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engine/third_party/physx/source/physxcharacterkinematic/src/CctBoxController.cpp
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197
engine/third_party/physx/source/physxcharacterkinematic/src/CctBoxController.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "geometry/PxBoxGeometry.h"
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#include "characterkinematic/PxController.h"
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#include "PxRigidDynamic.h"
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#include "PxShape.h"
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#include "CctBoxController.h"
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#include "CctCharacterControllerManager.h"
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using namespace physx;
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using namespace Cct;
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static PX_FORCE_INLINE PxVec3 CCTtoProxyExtents(PxF32 halfHeight, PxF32 halfSideExtent, PxF32 halfForwardExtent, PxF32 coeff)
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{
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// PT: because we now orient the box CCT using the same quat as for capsules...
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// i.e. the identity quat corresponds to a up dir = 1,0,0 (which is like the worst choice we could have made, of course)
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return PxVec3(halfHeight * coeff, halfSideExtent * coeff, halfForwardExtent * coeff);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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BoxController::BoxController(const PxControllerDesc& desc, PxPhysics& sdk, PxScene* s) : Controller(desc, s)
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{
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mType = PxControllerShapeType::eBOX;
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const PxBoxControllerDesc& bc = static_cast<const PxBoxControllerDesc&>(desc);
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mHalfHeight = bc.halfHeight;
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mHalfSideExtent = bc.halfSideExtent;
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mHalfForwardExtent = bc.halfForwardExtent;
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// Create kinematic actor under the hood
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PxBoxGeometry boxGeom;
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boxGeom.halfExtents = CCTtoProxyExtents(bc.halfHeight, bc.halfSideExtent, bc.halfForwardExtent, mProxyScaleCoeff);
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createProxyActor(sdk, boxGeom, *desc.material, desc.clientID);
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}
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BoxController::~BoxController()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void BoxController::invalidateCache()
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{
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if(mManager->mLockingEnabled)
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mWriteLock.lock();
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mCctModule.voidTestCache();
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if(mManager->mLockingEnabled)
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mWriteLock.unlock();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool BoxController::getWorldBox(PxExtendedBounds3& box) const
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{
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setCenterExtents(box, mPosition, PxVec3(mHalfHeight, mHalfSideExtent, mHalfForwardExtent));
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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PxF32 BoxController::getHalfHeight() const
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{
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return mHalfHeight;
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}
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PxF32 BoxController::getHalfSideExtent() const
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{
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return mHalfSideExtent;
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}
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PxF32 BoxController::getHalfForwardExtent() const
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{
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return mHalfForwardExtent;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool BoxController::updateKinematicProxy()
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{
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// Set extents for kinematic proxy
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if(mKineActor)
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{
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PxShape* shape = getKineShape();
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const PxGeometry& geom = shape->getGeometry();
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PX_ASSERT(geom.getType() == PxGeometryType::eBOX);
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PxBoxGeometry bg = static_cast<const PxBoxGeometry&>(geom);
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bg.halfExtents = CCTtoProxyExtents(mHalfHeight, mHalfSideExtent, mHalfForwardExtent, mProxyScaleCoeff);
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shape->setGeometry(bg);
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}
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return true;
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}
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bool BoxController::setHalfHeight(PxF32 halfHeight)
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{
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if(halfHeight<=0.0f)
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return false;
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mHalfHeight = halfHeight;
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return updateKinematicProxy();
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}
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bool BoxController::setHalfSideExtent(PxF32 halfSideExtent)
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{
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if(halfSideExtent<=0.0f)
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return false;
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mHalfSideExtent = halfSideExtent;
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return updateKinematicProxy();
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}
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bool BoxController::setHalfForwardExtent(PxF32 halfForwardExtent)
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{
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if(halfForwardExtent<=0.0f)
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return false;
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mHalfForwardExtent = halfForwardExtent;
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return updateKinematicProxy();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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PxExtendedVec3 BoxController::getFootPosition() const
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{
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PxExtendedVec3 groundPosition = mPosition; // Middle of the CCT
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sub(groundPosition, mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset)); // Ground
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return groundPosition;
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}
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bool BoxController::setFootPosition(const PxExtendedVec3& position)
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{
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PxExtendedVec3 centerPosition = position;
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add(centerPosition, mUserParams.mUpDirection * (mHalfHeight + mUserParams.mContactOffset));
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return setPosition(centerPosition);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void BoxController::getOBB(PxExtendedBox& obb) const
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{
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// PT: TODO: optimize this
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PxExtendedBounds3 worldBox;
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getWorldBox(worldBox);
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getCenter(worldBox, obb.center);
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getExtents(worldBox, obb.extents);
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obb.rot = mUserParams.mQuatFromUp;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void BoxController::resize(PxReal height)
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{
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const float oldHeight = getHalfHeight();
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setHalfHeight(height);
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const float delta = height - oldHeight;
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PxExtendedVec3 pos = getPosition();
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add(pos, mUserParams.mUpDirection * delta);
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setPosition(pos);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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