feat(physics): wire physx sdk into build
This commit is contained in:
126
engine/third_party/physx/source/lowleveldynamics/src/DyTGSContactPrep.h
vendored
Normal file
126
engine/third_party/physx/source/lowleveldynamics/src/DyTGSContactPrep.h
vendored
Normal file
@@ -0,0 +1,126 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef DY_TGS_CONTACT_PREP_H
|
||||
#define DY_TGS_CONTACT_PREP_H
|
||||
|
||||
#include "foundation/PxPreprocessor.h"
|
||||
#include "DySolverConstraintDesc.h"
|
||||
#include "PxSceneDesc.h"
|
||||
#include "DySolverContact4.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
struct PxsContactManagerOutput;
|
||||
struct PxSolverConstraintDesc;
|
||||
|
||||
namespace Dy
|
||||
{
|
||||
class ThreadContext;
|
||||
struct CorrelationBuffer;
|
||||
|
||||
bool createFinalizeSolverContactsStep(PxTGSSolverContactDesc& contactDesc,
|
||||
PxsContactManagerOutput& output,
|
||||
ThreadContext& threadContext,
|
||||
const PxReal invDtF32,
|
||||
const PxReal invTotalDtF32,
|
||||
const PxReal totalDtF32,
|
||||
const PxReal stepDt,
|
||||
const PxReal bounceThresholdF32,
|
||||
const PxReal frictionOffsetThreshold,
|
||||
const PxReal correlationDistance,
|
||||
const PxReal biasCoefficient,
|
||||
PxConstraintAllocator& constraintAllocator);
|
||||
|
||||
bool createFinalizeSolverContactsStep(
|
||||
PxTGSSolverContactDesc& contactDesc,
|
||||
CorrelationBuffer& c,
|
||||
const PxReal invDtF32,
|
||||
const PxReal invTotalDtF32,
|
||||
const PxReal totalDtF32,
|
||||
const PxReal dtF32,
|
||||
const PxReal bounceThresholdF32,
|
||||
const PxReal frictionOffsetThreshold,
|
||||
const PxReal correlationDistance,
|
||||
const PxReal biasCoefficient,
|
||||
PxConstraintAllocator& constraintAllocator);
|
||||
|
||||
SolverConstraintPrepState::Enum setupSolverConstraintStep4
|
||||
(PxTGSSolverConstraintPrepDesc* PX_RESTRICT constraintDescs,
|
||||
const PxReal dt, const PxReal totalDt, const PxReal recipdt, const PxReal recipTotalDt, PxU32& totalRows,
|
||||
PxConstraintAllocator& allocator, PxU32 maxRows,
|
||||
const PxReal lengthScale, const PxReal biasCoefficient, bool isResidualReportingEnabled);
|
||||
|
||||
PxU32 SetupSolverConstraintStep(SolverConstraintShaderPrepDesc& shaderDesc,
|
||||
PxTGSSolverConstraintPrepDesc& prepDesc,
|
||||
PxConstraintAllocator& allocator,
|
||||
const PxReal dt, const PxReal totalDt, const PxReal invdt, const PxReal invTotalDt,
|
||||
const PxReal lengthScale, const PxReal biasCoefficient);
|
||||
|
||||
PxU32 setupSolverConstraintStep(
|
||||
const PxTGSSolverConstraintPrepDesc& prepDesc,
|
||||
PxConstraintAllocator& allocator,
|
||||
const PxReal dt, const PxReal totalDt, const PxReal invdt, const PxReal invTotalDt,
|
||||
const PxReal lengthScale, const PxReal biasCoefficient);
|
||||
|
||||
SolverConstraintPrepState::Enum setupSolverConstraintStep4
|
||||
(SolverConstraintShaderPrepDesc* PX_RESTRICT constraintShaderDescs,
|
||||
PxTGSSolverConstraintPrepDesc* PX_RESTRICT constraintDescs,
|
||||
const PxReal dt, const PxReal totalDt, const PxReal recipdt, const PxReal recipTotalDt, PxU32& totalRows,
|
||||
PxConstraintAllocator& allocator, const PxReal lengthScale, const PxReal biasCoefficient, bool isResidualReportingEnabled);
|
||||
|
||||
SolverConstraintPrepState::Enum createFinalizeSolverContacts4Step(
|
||||
PxsContactManagerOutput** cmOutputs,
|
||||
ThreadContext& threadContext,
|
||||
PxTGSSolverContactDesc* blockDescs,
|
||||
const PxReal invDtF32,
|
||||
const PxReal totalDtF32,
|
||||
const PxReal invTotalDtF32,
|
||||
const PxReal dt,
|
||||
const PxReal bounceThresholdF32,
|
||||
const PxReal frictionOffsetThreshold,
|
||||
const PxReal correlationDistance,
|
||||
const PxReal biasCoefficient,
|
||||
PxConstraintAllocator& constraintAllocator);
|
||||
|
||||
SolverConstraintPrepState::Enum createFinalizeSolverContacts4Step(
|
||||
Dy::CorrelationBuffer& c,
|
||||
PxTGSSolverContactDesc* blockDescs,
|
||||
const PxReal invDtF32,
|
||||
const PxReal totalDt,
|
||||
const PxReal invTotalDtF32,
|
||||
const PxReal dt,
|
||||
const PxReal bounceThresholdF32,
|
||||
const PxReal frictionOffsetThreshold,
|
||||
const PxReal correlationDistance,
|
||||
const PxReal biasCoefficient,
|
||||
PxConstraintAllocator& constraintAllocator);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user