feat(physics): wire physx sdk into build
This commit is contained in:
122
engine/third_party/physx/source/lowleveldynamics/src/DyDynamicsBase.h
vendored
Normal file
122
engine/third_party/physx/source/lowleveldynamics/src/DyDynamicsBase.h
vendored
Normal file
@@ -0,0 +1,122 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef DY_DYNAMICS_BASE_H
|
||||
#define DY_DYNAMICS_BASE_H
|
||||
|
||||
#include "DyContext.h"
|
||||
#include "DyThreadContext.h"
|
||||
#include "PxvNphaseImplementationContext.h"
|
||||
#include "PxsIslandManagerTypes.h"
|
||||
#include "solver/PxSolverDefs.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Cm
|
||||
{
|
||||
class FlushPool;
|
||||
}
|
||||
|
||||
namespace IG
|
||||
{
|
||||
class SimpleIslandManager;
|
||||
}
|
||||
|
||||
namespace Dy
|
||||
{
|
||||
|
||||
// PT: base class containing code and data shared between PGS and TGS. Ideally this would just be named "DynamicsContext" and the PGS
|
||||
// context would have been renamed "DynamicsPGSContext" (to match DynamicsTGSContext) but let's limit the gratuitous changes for now.
|
||||
class DynamicsContextBase : public Context
|
||||
{
|
||||
PX_NOCOPY(DynamicsContextBase)
|
||||
public:
|
||||
DynamicsContextBase(PxcNpMemBlockPool* memBlockPool,
|
||||
Cm::FlushPool& taskPool,
|
||||
PxvSimStats& simStats,
|
||||
PxVirtualAllocatorCallback* allocatorCallback,
|
||||
PxsMaterialManager* materialManager,
|
||||
IG::SimpleIslandManager& islandManager,
|
||||
PxU64 contextID,
|
||||
PxReal maxBiasCoefficient,
|
||||
PxReal lengthScale,
|
||||
bool enableStabilization,
|
||||
bool useEnhancedDeterminism,
|
||||
bool isResidualReportingEnabled
|
||||
);
|
||||
|
||||
virtual ~DynamicsContextBase();
|
||||
|
||||
/**
|
||||
\brief Allocates and returns a thread context object.
|
||||
\return A thread context.
|
||||
*/
|
||||
PX_FORCE_INLINE ThreadContext* getThreadContext() { return mThreadContextPool.get(); }
|
||||
|
||||
/**
|
||||
\brief Returns a thread context to the thread context pool.
|
||||
\param[in] context The thread context to return to the thread context pool.
|
||||
*/
|
||||
void putThreadContext(ThreadContext* context) { mThreadContextPool.put(context); }
|
||||
|
||||
PX_FORCE_INLINE ThresholdStream& getThresholdStream() { return *mThresholdStream; }
|
||||
PX_FORCE_INLINE PxvSimStats& getSimStats() { return mSimStats; }
|
||||
PX_FORCE_INLINE Cm::FlushPool& getTaskPool() { return mTaskPool; }
|
||||
PX_FORCE_INLINE PxU32 getKinematicCount() const { return mKinematicCount; }
|
||||
|
||||
PxcThreadCoherentCache<ThreadContext, PxcNpMemBlockPool> mThreadContextPool; // A thread context pool
|
||||
|
||||
PxsMaterialManager* mMaterialManager;
|
||||
Cm::FlushPool& mTaskPool;
|
||||
PxsContactManagerOutputIterator mOutputIterator;
|
||||
|
||||
PxArray<PxConstraintBatchHeader> mContactConstraintBatchHeaders; // An array of contact constraint batch headers
|
||||
PxArray<Cm::SpatialVector> mMotionVelocityArray; // Array of motion velocities for all bodies in the scene.
|
||||
PxArray<PxsBodyCore*> mBodyCoreArray; // Array of body core pointers for all bodies in the scene.
|
||||
PxArray<PxsRigidBody*> mRigidBodyArray; // Array of rigid body pointers for all bodies in the scene.
|
||||
PxArray<FeatherstoneArticulation*> mArticulationArray; // Array of articulation pointers for all articulations in the scene.
|
||||
|
||||
ThresholdStream* mExceededForceThresholdStream[2]; // this store previous and current exceeded force thresholdStream
|
||||
PxArray<PxU32> mExceededForceThresholdStreamMask;
|
||||
PxArray<PxU32> mSolverBodyRemapTable; // Remaps from the "active island" index to the index within a solver island
|
||||
PxArray<PxU32> mNodeIndexArray; // island node index
|
||||
PxArray<PxsIndexedContactManager> mContactList;
|
||||
|
||||
PxU32 mKinematicCount; // The total number of kinematic bodies in the scene
|
||||
PxI32 mThresholdStreamOut; // Atomic counter for the number of threshold stream elements.
|
||||
PxU32 mCurrentIndex; // this is the index point to the current exceeded force threshold stream
|
||||
|
||||
protected:
|
||||
void resetThreadContexts();
|
||||
PxU32 reserveSharedSolverConstraintsArrays(const IG::IslandSim& islandSim, PxU32 maxArticulationLinks);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user