feat(physics): wire physx sdk into build
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82
engine/third_party/physx/source/lowleveldynamics/src/DyAllocator.h
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82
engine/third_party/physx/source/lowleveldynamics/src/DyAllocator.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef DY_ALLOCATOR_H
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#define DY_ALLOCATOR_H
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#include "foundation/PxFoundation.h"
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namespace physx
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{
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namespace Dy
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{
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extern const char* gConstraintDataErrorMsg_Null_Joints;
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extern const char* gConstraintDataErrorMsg_TooLarge_Joints;
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extern const char* gConstraintDataErrorMsg_Null_Contacts;
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extern const char* gConstraintDataErrorMsg_TooLarge_Contacts;
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extern const char* gFrictionDataErrorMsg_TooLarge;
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template<const bool jointsErrorMsg>
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PX_FORCE_INLINE static bool checkConstraintDataPtr(void* ptr)
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{
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if(NULL==ptr)
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{
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PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_Null_Joints : gConstraintDataErrorMsg_Null_Contacts);
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return false;
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}
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// PT: I leave this codepath here for now but I think this is not needed anymore.
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// The reserveConstraintData() calls do not return -1 anymore.
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else if(ptr==reinterpret_cast<void*>(-1))
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{
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PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_TooLarge_Joints : gConstraintDataErrorMsg_TooLarge_Contacts);
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return false;
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}
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return true;
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}
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PX_FORCE_INLINE static bool checkFrictionDataPtr(void* ptr)
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{
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if(NULL==ptr)
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{
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// PT: for friction the error msg here is similar to gConstraintDataErrorMsg_Null_Contacts
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PX_WARN_ONCE(gConstraintDataErrorMsg_Null_Contacts);
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return false;
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}
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// PT: for friction this is still needed....
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else if(ptr==reinterpret_cast<void*>(-1))
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{
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PX_WARN_ONCE(gFrictionDataErrorMsg_TooLarge);
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return false;
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}
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return true;
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}
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}
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}
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#endif
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