feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_ALLOCATOR_H
#define DY_ALLOCATOR_H
#include "foundation/PxFoundation.h"
namespace physx
{
namespace Dy
{
extern const char* gConstraintDataErrorMsg_Null_Joints;
extern const char* gConstraintDataErrorMsg_TooLarge_Joints;
extern const char* gConstraintDataErrorMsg_Null_Contacts;
extern const char* gConstraintDataErrorMsg_TooLarge_Contacts;
extern const char* gFrictionDataErrorMsg_TooLarge;
template<const bool jointsErrorMsg>
PX_FORCE_INLINE static bool checkConstraintDataPtr(void* ptr)
{
if(NULL==ptr)
{
PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_Null_Joints : gConstraintDataErrorMsg_Null_Contacts);
return false;
}
// PT: I leave this codepath here for now but I think this is not needed anymore.
// The reserveConstraintData() calls do not return -1 anymore.
else if(ptr==reinterpret_cast<void*>(-1))
{
PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_TooLarge_Joints : gConstraintDataErrorMsg_TooLarge_Contacts);
return false;
}
return true;
}
PX_FORCE_INLINE static bool checkFrictionDataPtr(void* ptr)
{
if(NULL==ptr)
{
// PT: for friction the error msg here is similar to gConstraintDataErrorMsg_Null_Contacts
PX_WARN_ONCE(gConstraintDataErrorMsg_Null_Contacts);
return false;
}
// PT: for friction this is still needed....
else if(ptr==reinterpret_cast<void*>(-1))
{
PX_WARN_ONCE(gFrictionDataErrorMsg_TooLarge);
return false;
}
return true;
}
}
}
#endif