feat(physics): wire physx sdk into build
This commit is contained in:
87
engine/third_party/physx/source/lowleveldynamics/include/DyConstraintWriteBack.h
vendored
Normal file
87
engine/third_party/physx/source/lowleveldynamics/include/DyConstraintWriteBack.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef DY_CONSTRAINT_WRITE_BACK_H
|
||||
#define DY_CONSTRAINT_WRITE_BACK_H
|
||||
|
||||
#include "foundation/PxVec3.h"
|
||||
#include "PxvConfig.h"
|
||||
#include "PxvDynamics.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Dy
|
||||
{
|
||||
|
||||
PX_ALIGN_PREFIX(16)
|
||||
struct ConstraintWriteback
|
||||
{
|
||||
void initialize()
|
||||
{
|
||||
linearImpulse = PxVec3(0);
|
||||
angularImpulse = PxVec3(0);
|
||||
residualPosIter = 0.0f;
|
||||
residual = 0.0f;
|
||||
}
|
||||
|
||||
PxVec3 linearImpulse;
|
||||
private:
|
||||
union
|
||||
{
|
||||
PxU32 broken;
|
||||
PxReal residualPosIter;
|
||||
};
|
||||
public:
|
||||
PxVec3 angularImpulse;
|
||||
PxReal residual;
|
||||
|
||||
PX_FORCE_INLINE PxU32 setBit(PxU32 value, PxU32 bitLocation, bool bitState)
|
||||
{
|
||||
if (bitState)
|
||||
return value | (1 << bitLocation);
|
||||
else
|
||||
return value & (~(1 << bitLocation));
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE bool isBroken() const { return broken & PX_SIGN_BITMASK; }
|
||||
|
||||
PX_FORCE_INLINE PxReal getPositionIterationResidual() const { return PxAbs(residualPosIter); }
|
||||
|
||||
PX_FORCE_INLINE void setCombined(bool isBroken, PxReal positionIterationResidual)
|
||||
{
|
||||
residualPosIter = positionIterationResidual;
|
||||
broken = setBit(broken, 31, isBroken);
|
||||
}
|
||||
|
||||
}
|
||||
PX_ALIGN_SUFFIX(16);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user