feat(physics): wire physx sdk into build
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engine/third_party/physx/source/lowleveldynamics/include/DyArticulationTendon.h
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engine/third_party/physx/source/lowleveldynamics/include/DyArticulationTendon.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXD_ARTICULATION_TENDON_H
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#define PXD_ARTICULATION_TENDON_H
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#include "foundation/PxVec3.h"
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#include "foundation/PxQuat.h"
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#include "foundation/PxTransform.h"
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#include "foundation/PxVecMath.h"
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#include "foundation/PxUtilities.h"
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#include "CmUtils.h"
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#include "CmIDPool.h"
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#include "solver/PxSolverDefs.h"
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namespace physx
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{
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namespace Dy
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{
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typedef PxU64 ArticulationAttachmentBitField;
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#define DY_ARTICULATION_ATTACHMENT_NONE 0xffffffff
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struct ArticulationAttachment
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{
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PxVec3 relativeOffset; //relative offset to the link
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PxReal lowLimit;
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PxReal highLimit;
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PxReal restLength;
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PxReal coefficient;
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PxU32 parent; //parent index
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PxU32 myInd;
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PxU32 mConstraintInd;
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PxU16 linkInd;
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PxU16 childCount;
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ArticulationAttachmentBitField children;
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};
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class ArticulationTendon
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{
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public:
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ArticulationTendon() : mStiffness(0.f), mDamping(0.f), mOffset(0.f), mLimitStiffness(0.f)
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{
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}
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PxReal mStiffness;
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PxReal mDamping;
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PxReal mOffset;
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PxReal mLimitStiffness;
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};
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class ArticulationSpatialTendon : public ArticulationTendon
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{
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public:
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ArticulationSpatialTendon()
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{
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mAttachments.reserve(64);
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mAttachments.forceSize_Unsafe(64);
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}
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PX_FORCE_INLINE ArticulationAttachment* getAttachments() { return mAttachments.begin(); }
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PX_FORCE_INLINE ArticulationAttachment& getAttachment(const PxU32 index) { return mAttachments[index]; }
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PX_FORCE_INLINE PxU32 getNumAttachments() { return mIDPool.getNumUsedID(); }
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PX_FORCE_INLINE PxU32 getNewID()
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{
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const PxU32 index = mIDPool.getNewID();
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if (mAttachments.capacity() <= index)
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{
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mAttachments.resize(index * 2 + 1);
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}
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return index;
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}
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PX_FORCE_INLINE void freeID(const PxU32 index)
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{
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mIDPool.freeID(index);
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}
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PX_FORCE_INLINE PxU32 getTendonIndex() { return mIndex; }
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PX_FORCE_INLINE void setTendonIndex(const PxU32 index) { mIndex = index; }
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private:
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PxArray<ArticulationAttachment> mAttachments;
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Cm::IDPool mIDPool;
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PxU32 mIndex;
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};
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class ArticulationTendonJoint
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{
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public:
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PxU16 axis;
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PxU16 startJointOffset;
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PxReal coefficient;
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PxReal recipCoefficient;
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PxU32 mConstraintInd;
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PxU32 parent; //parent index
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PxU16 linkInd;
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PxU16 childCount;
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ArticulationAttachmentBitField children;
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};
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class ArticulationFixedTendon : public ArticulationTendon
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{
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public:
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ArticulationFixedTendon() :mLowLimit(PX_MAX_F32), mHighLimit(-PX_MAX_F32), mRestLength(0.f)
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{
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mTendonJoints.reserve(64);
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mTendonJoints.forceSize_Unsafe(64);
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}
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PX_FORCE_INLINE ArticulationTendonJoint* getTendonJoints() { return mTendonJoints.begin(); }
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PX_FORCE_INLINE ArticulationTendonJoint& getTendonJoint(const PxU32 index) { return mTendonJoints[index]; }
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PX_FORCE_INLINE PxU32 getNumJoints() { return mIDPool.getNumUsedID(); }
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PX_FORCE_INLINE PxU32 getNewID()
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{
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const PxU32 index = mIDPool.getNewID();
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if (mTendonJoints.capacity() <= index)
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{
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mTendonJoints.resize(index * 2 + 1);
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}
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return index;
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}
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PX_FORCE_INLINE void freeID(const PxU32 index)
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{
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mIDPool.freeID(index);
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}
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PX_FORCE_INLINE PxU32 getTendonIndex() { return mIndex; }
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PX_FORCE_INLINE void setTendonIndex(const PxU32 index) { mIndex = index; }
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PxReal mLowLimit;
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PxReal mHighLimit;
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PxReal mRestLength;
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PxReal mError;
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private:
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PxArray<ArticulationTendonJoint> mTendonJoints;
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Cm::IDPool mIDPool;
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PxU32 mIndex;
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};
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}//namespace Dy
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}//namespace physx
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#endif
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