feat(physics): wire physx sdk into build
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engine/third_party/physx/source/lowlevelaabb/src/BpBroadPhaseABP.h
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engine/third_party/physx/source/lowlevelaabb/src/BpBroadPhaseABP.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef BP_BROADPHASE_ABP_H
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#define BP_BROADPHASE_ABP_H
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#include "foundation/PxArray.h"
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#include "BpBroadPhase.h"
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#include "PxPhysXConfig.h"
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#include "BpBroadPhaseUpdate.h"
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#define ABP_MT2
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namespace internalABP{
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class ABP;
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}
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namespace physx
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{
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namespace Bp
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{
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class BroadPhaseABP : public BroadPhase
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{
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PX_NOCOPY(BroadPhaseABP)
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public:
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BroadPhaseABP( PxU32 maxNbBroadPhaseOverlaps,
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PxU32 maxNbStaticShapes,
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PxU32 maxNbDynamicShapes,
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PxU64 contextID,
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bool enableMT);
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virtual ~BroadPhaseABP();
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// BroadPhase
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virtual PxBroadPhaseType::Enum getType() const PX_OVERRIDE PX_FINAL { return mEnableMT ? PxBroadPhaseType::ePABP : PxBroadPhaseType::eABP; }
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virtual void release() PX_OVERRIDE PX_FINAL { PX_DELETE_THIS; }
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virtual void update(PxcScratchAllocator* scratchAllocator, const BroadPhaseUpdateData& updateData, physx::PxBaseTask* continuation) PX_OVERRIDE;
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virtual void preBroadPhase(const Bp::BroadPhaseUpdateData&) PX_OVERRIDE PX_FINAL {}
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virtual void fetchBroadPhaseResults() PX_OVERRIDE PX_FINAL {}
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virtual const BroadPhasePair* getCreatedPairs(PxU32&) const PX_OVERRIDE PX_FINAL;
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virtual const BroadPhasePair* getDeletedPairs(PxU32&) const PX_OVERRIDE PX_FINAL;
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virtual void freeBuffers() PX_OVERRIDE PX_FINAL;
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virtual void shiftOrigin(const PxVec3& shift, const PxBounds3* boundsArray, const PxReal* contactDistances) PX_OVERRIDE PX_FINAL;
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#if PX_CHECKED
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virtual bool isValid(const BroadPhaseUpdateData& updateData) const PX_OVERRIDE PX_FINAL;
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#endif
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//~BroadPhase
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internalABP::ABP* mABP; // PT: TODO: aggregate
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PxU32 mNbAdded;
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PxU32 mNbUpdated;
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PxU32 mNbRemoved;
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const BpHandle* mCreatedHandles;
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const BpHandle* mUpdatedHandles;
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const BpHandle* mRemovedHandles;
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PxArray<BroadPhasePair> mCreated;
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PxArray<BroadPhasePair> mDeleted;
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const Bp::FilterGroup::Enum*mGroups;
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const BpFilter* mFilter;
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const PxU64 mContextID;
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const bool mEnableMT;
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void addObjects();
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void removeObjects();
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void updateObjects();
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};
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} //namespace Bp
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} //namespace physx
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#endif // BP_BROADPHASE_ABP_H
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