feat(physics): wire physx sdk into build
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engine/third_party/physx/source/lowlevelaabb/src/BpAABBManagerBase.cpp
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101
engine/third_party/physx/source/lowlevelaabb/src/BpAABBManagerBase.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "BpAABBManagerBase.h"
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#include "BpBroadPhase.h"
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using namespace physx;
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using namespace Bp;
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AABBManagerBase::AABBManagerBase( BroadPhase& bp, BoundsArray& boundsArray, PxFloatArrayPinned& contactDistance,
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PxU32 maxNbAggregates, PxU32 maxNbShapes, PxVirtualAllocator& allocator, PxU64 contextID,
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PxPairFilteringMode::Enum kineKineFilteringMode, PxPairFilteringMode::Enum staticKineFilteringMode) :
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mAddedHandleMap (allocator),
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mRemovedHandleMap (allocator),
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mChangedHandleMap (allocator),
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mGroups (allocator),
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mEnvIDs (allocator),
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mContactDistance (contactDistance),
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mVolumeData (allocator),
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mFilters (kineKineFilteringMode == PxPairFilteringMode::eKILL, staticKineFilteringMode == PxPairFilteringMode::eKILL),
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mAddedHandles (allocator),
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mUpdatedHandles (allocator),
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mRemovedHandles (allocator),
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mBroadPhase (bp),
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mBoundsArray (boundsArray),
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mUsedSize (0),
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mNbAggregates (0),
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#if PX_ENABLE_SIM_STATS
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mGpuDynamicsLostFoundPairsStats(0),
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mGpuDynamicsTotalAggregatePairsStats(0),
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mGpuDynamicsLostFoundAggregatePairsStats(0),
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#else
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PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
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#endif
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#if BP_USE_AGGREGATE_GROUP_TAIL
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mAggregateGroupTide (PxU32(Bp::FilterGroup::eAGGREGATE_BASE)),
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#endif
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mContextID (contextID),
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mOriginShifted (false)
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{
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PX_UNUSED(maxNbAggregates); // PT: TODO: use it or remove it
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reserveShapeSpace(PxMax(maxNbShapes, 1u));
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// mCreatedOverlaps.reserve(16000);
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}
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void AABBManagerBase::reserveShapeSpace(PxU32 nbTotalBounds)
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{
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nbTotalBounds = PxNextPowerOfTwo(nbTotalBounds);
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mGroups.resize(nbTotalBounds, Bp::FilterGroup::eINVALID);
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mVolumeData.resize(nbTotalBounds); //KS - must be initialized so that userData is NULL for SQ-only shapes
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mContactDistance.resizeUninitialized(nbTotalBounds);
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mAddedHandleMap.resize(nbTotalBounds);
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mRemovedHandleMap.resize(nbTotalBounds);
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}
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void AABBManagerBase::reserveSpaceForBounds(BoundsIndex index)
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{
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if ((index + 1) >= mVolumeData.size())
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reserveShapeSpace(index + 1);
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resetEntry(index); //KS - make sure this entry is flagged as invalid
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}
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void AABBManagerBase::freeBuffers()
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{
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// PT: TODO: investigate if we need more stuff here
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mBroadPhase.freeBuffers();
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}
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void AABBManagerBase::shiftOrigin(const PxVec3& shift)
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{
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mBroadPhase.shiftOrigin(shift, mBoundsArray.begin(), mContactDistance.begin());
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mOriginShifted = true;
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}
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