feat(physics): wire physx sdk into build
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122
engine/third_party/physx/source/lowlevel/software/include/PxsParticleBuffer.h
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122
engine/third_party/physx/source/lowlevel/software/include/PxsParticleBuffer.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_PARTICLE_BUFFER_H
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#define PXS_PARTICLE_BUFFER_H
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxUserAllocated.h"
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#include "PxParticleSystemFlag.h"
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namespace physx
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{
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class PxCudaContextManager;
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struct PxParticleVolume;
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struct PxParticleRigidFilterPair;
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struct PxParticleRigidAttachment;
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class PxsParticleBuffer
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{
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public:
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virtual void release() = 0;
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virtual PxVec4* getPositionInvMassesD() const = 0;
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virtual PxVec4* getVelocitiesD() const = 0;
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virtual PxU32* getPhasesD() const = 0;
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virtual PxParticleVolume* getParticleVolumesD() const = 0;
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virtual PxVec4* getPositionInvMassesH() const = 0;
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virtual PxVec4* getVelocitiesH() const = 0;
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virtual PxU32* getPhasesH() const = 0;
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virtual PxParticleVolume* getParticleVolumesH() const = 0;
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virtual void setNbActiveParticles(PxU32 nbActiveParticles) = 0;
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virtual PxU32 getNbActiveParticles() const = 0;
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virtual PxU32 getMaxParticles() const = 0;
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virtual PxU32 getNbParticleVolumes() const = 0;
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virtual void setNbParticleVolumes(PxU32 nbParticleVolumes) = 0;
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virtual PxU32 getMaxParticleVolumes() const = 0;
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virtual void setRigidFilters(PxParticleRigidFilterPair* filters, PxU32 nbFilters) = 0;
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virtual void setRigidAttachments(PxParticleRigidAttachment* attachments, PxU32 nbAttachments) = 0;
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virtual PxU32 getFlatListStartIndex() const = 0;
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virtual void raiseFlags(PxParticleBufferFlag::Enum flags) = 0;
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virtual PxU32 getUniqueId() const = 0;
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virtual void allocHostBuffers() = 0;
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protected:
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virtual ~PxsParticleBuffer() {}
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};
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class PxsParticleAndDiffuseBuffer : public PxsParticleBuffer
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{
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public:
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virtual PxVec4* getDiffusePositionLifeTimeD() const = 0;
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virtual PxVec4* getDiffuseVelocitiesD() const = 0;
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virtual PxU32 getNbActiveDiffuseParticles() const = 0;
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virtual void setMaxActiveDiffuseParticles(PxU32 maxActiveDiffuseParticles) = 0;
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virtual PxU32 getMaxDiffuseParticles() const = 0;
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virtual void setDiffuseParticleParams(const PxDiffuseParticleParams& params) = 0;
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virtual const PxDiffuseParticleParams& getDiffuseParticleParams() const = 0;
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protected:
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virtual ~PxsParticleAndDiffuseBuffer() {}
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};
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class PxsParticleClothBuffer : public PxsParticleBuffer
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{
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public:
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virtual PxVec4* getRestPositionsD() = 0;
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virtual PxU32* getTrianglesD() const = 0;
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virtual void setNbTriangles(PxU32 nbTriangles) = 0;
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virtual PxU32 getNbTriangles() const = 0;
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virtual PxU32 getNbSprings() const = 0;
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virtual PxParticleSpring* getSpringsD() = 0;
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virtual void setCloths(PxPartitionedParticleCloth& cloths) = 0;
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protected:
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virtual ~PxsParticleClothBuffer() {}
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};
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class PxsParticleRigidBuffer : public PxsParticleBuffer
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{
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public:
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virtual PxU32* getRigidOffsetsD() const = 0;
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virtual PxReal* getRigidCoefficientsD() const = 0;
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virtual PxVec4* getRigidLocalPositionsD() const = 0;
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virtual PxVec4* getRigidTranslationsD() const = 0;
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virtual PxVec4* getRigidRotationsD() const = 0;
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virtual PxVec4* getRigidLocalNormalsD() const = 0;
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virtual void setNbRigids(PxU32 nbRigids) = 0;
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virtual PxU32 getNbRigids() const = 0;
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protected:
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virtual ~PxsParticleRigidBuffer() {}
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};
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}
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#endif
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