feat(physics): wire physx sdk into build
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137
engine/third_party/physx/source/lowlevel/common/include/utils/PxcScratchAllocator.h
vendored
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137
engine/third_party/physx/source/lowlevel/common/include/utils/PxcScratchAllocator.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXC_SCRATCH_ALLOCATOR_H
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#define PXC_SCRATCH_ALLOCATOR_H
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#include "foundation/PxAssert.h"
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#include "PxvConfig.h"
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#include "foundation/PxMutex.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxAllocator.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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class PxcScratchAllocator : public PxUserAllocated
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{
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PX_NOCOPY(PxcScratchAllocator)
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public:
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PxcScratchAllocator() : mStack("PxcScratchAllocator"), mStart(NULL), mSize(0)
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{
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mStack.reserve(64);
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mStack.pushBack(0);
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}
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void setBlock(void* addr, PxU32 size)
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{
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PX_ASSERT(!(size&15));
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// if the stack is not empty then some scratch memory was not freed on the previous frame. That's
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// likely indicative of a problem, because when the scratch block is too small the memory will have
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// come from the heap
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PX_ASSERT(mStack.size()==1);
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mStack.popBack();
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mStart = reinterpret_cast<PxU8*>(addr);
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mSize = size;
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mStack.pushBack(mStart + size);
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}
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void* allocAll(PxU32& size)
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{
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PxMutex::ScopedLock lock(mLock);
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PX_ASSERT(mStack.size()>0);
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size = PxU32(mStack.back()-mStart);
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if(size==0)
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return NULL;
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mStack.pushBack(mStart);
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return mStart;
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}
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void* alloc(PxU32 requestedSize, bool fallBackToHeap = false)
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{
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requestedSize = (requestedSize+15)&~15;
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PxMutex::ScopedLock lock(mLock);
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PX_ASSERT(mStack.size()>=1);
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PxU8* top = mStack.back();
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if(top - mStart >= ptrdiff_t(requestedSize))
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{
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PxU8* addr = top - requestedSize;
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mStack.pushBack(addr);
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return addr;
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}
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if(!fallBackToHeap)
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return NULL;
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return PX_ALLOC(requestedSize, "Scratch Block Fallback");
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}
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void free(void* addr)
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{
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PX_ASSERT(addr!=NULL);
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if(!isScratchAddr(addr))
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{
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PX_FREE(addr);
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return;
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}
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PxMutex::ScopedLock lock(mLock);
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PX_ASSERT(mStack.size()>1);
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PxU32 i=mStack.size()-1;
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while(mStack[i]<addr)
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i--;
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PX_ASSERT(mStack[i]==addr);
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mStack.remove(i);
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}
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bool isScratchAddr(void* addr) const
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{
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PxU8* a = reinterpret_cast<PxU8*>(addr);
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return a>= mStart && a<mStart+mSize;
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}
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private:
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PxMutex mLock;
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PxArray<PxU8*> mStack;
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PxU8* mStart;
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PxU32 mSize;
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};
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}
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#endif
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148
engine/third_party/physx/source/lowlevel/common/include/utils/PxcThreadCoherentCache.h
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148
engine/third_party/physx/source/lowlevel/common/include/utils/PxcThreadCoherentCache.h
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@@ -0,0 +1,148 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXC_THREAD_COHERENT_CACHE_H
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#define PXC_THREAD_COHERENT_CACHE_H
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#include "foundation/PxMutex.h"
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#include "foundation/PxAllocator.h"
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#include "foundation/PxSList.h"
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namespace physx
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{
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class PxsContext;
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/*!
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Controls a pool of large objects which must be thread safe.
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Tries to return the object most recently used by the thread(for better cache coherancy).
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Assumes the object has a default contructor.
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(Note the semantics are different to a pool because we dont want to construct/destroy each time
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an object is requested, which may be expensive).
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TODO: add thread coherancy.
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*/
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template<class T, class Params>
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class PxcThreadCoherentCache : public PxAlignedAllocator<16, PxReflectionAllocator<T> >
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{
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typedef PxAlignedAllocator<16, PxReflectionAllocator<T> > Allocator;
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PX_NOCOPY(PxcThreadCoherentCache)
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public:
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typedef PxSListEntry EntryBase;
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PX_INLINE PxcThreadCoherentCache(Params* params, const Allocator& alloc = Allocator()) : Allocator(alloc), mParams(params)
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{
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}
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PX_INLINE ~PxcThreadCoherentCache()
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{
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T* np = static_cast<T*>(root.pop());
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while(np!=NULL)
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{
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np->~T();
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Allocator::deallocate(np);
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np = static_cast<T*>(root.pop());
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}
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}
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PX_INLINE T* get()
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{
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T* rv = static_cast<T*>(root.pop());
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if(rv==NULL)
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{
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rv = reinterpret_cast<T*>(Allocator::allocate(sizeof(T), PX_FL));
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PX_PLACEMENT_NEW(rv, T(mParams));
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}
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return rv;
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}
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PX_INLINE void put(T* item)
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{
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root.push(*item);
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}
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private:
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PxSList root;
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Params* mParams;
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template<class T2, class P2>
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friend class PxcThreadCoherentCacheIterator;
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};
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/*!
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Used to iterate over all objects controlled by the cache.
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Note: The iterator flushes the cache(extracts all items on construction and adds them back on
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destruction so we can iterate the list in a safe manner).
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*/
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template<class T, class Params>
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class PxcThreadCoherentCacheIterator
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{
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public:
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PxcThreadCoherentCacheIterator(PxcThreadCoherentCache<T, Params>& cache) : mCache(cache)
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{
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mNext = cache.root.flush();
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mFirst = mNext;
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}
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~PxcThreadCoherentCacheIterator()
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{
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PxSListEntry* np = mFirst;
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while(np != NULL)
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{
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PxSListEntry* npNext = np->next();
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mCache.root.push(*np);
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np = npNext;
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}
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}
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PX_INLINE T* getNext()
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{
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if(mNext == NULL)
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return NULL;
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T* rv = static_cast<T*>(mNext);
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mNext = mNext->next();
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return rv;
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}
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private:
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PxcThreadCoherentCacheIterator<T, Params>& operator=(const PxcThreadCoherentCacheIterator<T, Params>&);
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PxcThreadCoherentCache<T, Params> &mCache;
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PxSListEntry* mNext;
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PxSListEntry* mFirst;
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};
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}
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#endif
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