feat(physics): wire physx sdk into build
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102
engine/third_party/physx/source/lowlevel/api/src/px_globals.cpp
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102
engine/third_party/physx/source/lowlevel/api/src/px_globals.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "PxvGlobals.h"
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#include "PxsContext.h"
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#include "PxcContactMethodImpl.h"
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#include "GuContactMethodImpl.h"
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#if PX_SUPPORT_GPU_PHYSX
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#include "PxPhysXGpu.h"
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static physx::PxPhysXGpu* gPxPhysXGpu = NULL;
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#endif
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namespace physx
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{
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PxvOffsetTable gPxvOffsetTable;
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void PxvInit(const PxvOffsetTable& offsetTable)
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{
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#if PX_SUPPORT_GPU_PHYSX
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gPxPhysXGpu = NULL;
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#endif
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gPxvOffsetTable = offsetTable;
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}
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void PxvTerm()
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{
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#if PX_SUPPORT_GPU_PHYSX
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PX_RELEASE(gPxPhysXGpu);
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#endif
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}
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}
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#if PX_SUPPORT_GPU_PHYSX
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namespace physx
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{
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//forward declare stuff from PxPhysXGpuModuleLoader.cpp
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void PxLoadPhysxGPUModule(const char* appGUID);
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void PxUnloadPhysxGPUModule();
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typedef physx::PxPhysXGpu* (PxCreatePhysXGpu_FUNC)();
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extern PxCreatePhysXGpu_FUNC* g_PxCreatePhysXGpu_Func;
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PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded)
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{
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if (!gPxPhysXGpu && createIfNeeded)
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{
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#ifdef PX_PHYSX_GPU_STATIC
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gPxPhysXGpu = PxCreatePhysXGpu();
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#else
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PxLoadPhysxGPUModule(NULL);
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if (g_PxCreatePhysXGpu_Func)
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{
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gPxPhysXGpu = g_PxCreatePhysXGpu_Func();
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}
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#endif
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}
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return gPxPhysXGpu;
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}
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// PT: added for the standalone GPU BP but we may want to revisit this
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void PxvReleasePhysXGpu(PxPhysXGpu* gpu)
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{
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PX_ASSERT(gpu==gPxPhysXGpu);
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PxUnloadPhysxGPUModule();
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PX_RELEASE(gpu);
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gPxPhysXGpu = NULL;
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}
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}
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#endif
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#include "PxsDeformableSurfaceMaterialCore.h"
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#include "PxsDeformableVolumeMaterialCore.h"
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#include "PxsPBDMaterialCore.h"
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#include "PxsMaterialCore.h"
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