feat(physics): wire physx sdk into build
This commit is contained in:
120
engine/third_party/physx/source/gpusolver/src/PxgDynamicsContext.cpp
vendored
Normal file
120
engine/third_party/physx/source/gpusolver/src/PxgDynamicsContext.cpp
vendored
Normal file
@@ -0,0 +1,120 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#include "PxgDynamicsContext.h"
|
||||
#include "PxgKernelWrangler.h"
|
||||
#include "PxgArticulationCore.h"
|
||||
#include "PxgCudaSolverCore.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
PxgDynamicsContext::PxgDynamicsContext(Cm::FlushPool& flushPool, PxsKernelWranglerManager* gpuKernelWrangler, PxCudaContextManager* cudaContextManager,
|
||||
const PxGpuDynamicsMemoryConfig& config, IG::SimpleIslandManager& islandManager, PxU32 maxNumPartitions, PxU32 maxNumStaticPartitions,
|
||||
bool enableStabilization, bool useEnhancedDeterminism,
|
||||
PxReal maxBiasCoefficient,
|
||||
PxvSimStats& simStats, PxgHeapMemoryAllocatorManager* heapMemoryManager,
|
||||
bool frictionEveryIteration, PxReal lengthScale, bool enableDirectGPUAPI, PxU64 contextID, bool isResidualReportingEnabled)
|
||||
:
|
||||
PxgGpuContext(flushPool, islandManager, maxNumPartitions, maxNumStaticPartitions, enableStabilization, useEnhancedDeterminism, maxBiasCoefficient, simStats, heapMemoryManager, lengthScale, enableDirectGPUAPI, contextID, isResidualReportingEnabled, false)
|
||||
{
|
||||
mWorldSolverBody.linearVelocity = PxVec3(0);
|
||||
mWorldSolverBody.angularVelocity = PxVec3(0);
|
||||
mWorldSolverBodyData.invMass = 0;
|
||||
mWorldSolverBodyData.reportThreshold = PX_MAX_REAL;
|
||||
mWorldSolverBodyData.maxImpulse = PX_MAX_REAL;
|
||||
mWorldSolverBodyData.penBiasClamp = -PX_MAX_REAL;
|
||||
mWorldSolverBodyData.initialAngVel = mWorldSolverBodyData.initialLinVel = PxVec3(0.f);
|
||||
mWorldSolverBodyData.body2World = PxAlignedTransform(PxIdentity);
|
||||
mWorldSolverBodyData.islandNodeIndex = PxNodeIndex(PX_INVALID_NODE);
|
||||
mWorldSolverBodyData.offsetSlop = 0.f;
|
||||
|
||||
mWorldTxIData.sqrtInvInertia = PxMat33(PxZero);
|
||||
mWorldTxIData.deltaBody2World = PxTransform(PxIdentity);
|
||||
|
||||
{
|
||||
mGpuArticulationCore = PX_NEW(PxgArticulationCore)(static_cast<PxgCudaKernelWranglerManager*>(gpuKernelWrangler), cudaContextManager, heapMemoryManager);
|
||||
|
||||
mGpuSolverCore = PX_NEW(PxgCudaSolverCore)(static_cast<PxgCudaKernelWranglerManager*>(gpuKernelWrangler), cudaContextManager, this, heapMemoryManager, config, frictionEveryIteration);
|
||||
|
||||
mGpuArticulationCore->setGpuContext(this);
|
||||
}
|
||||
|
||||
mGpuSolverCore->acquireContext();
|
||||
|
||||
mGpuSolverCore->createStreams();
|
||||
|
||||
createThresholdStream(*heapMemoryManager->mMappedMemoryAllocators);
|
||||
createForceChangeThresholdStream(*heapMemoryManager->mMappedMemoryAllocators);
|
||||
|
||||
mPinnedMemoryAllocator = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.tempBufferCapacity);
|
||||
|
||||
mCurrentContactStream = 0;
|
||||
mContactStreamAllocators[0] = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidContactCount * sizeof(PxContact));
|
||||
mContactStreamAllocators[1] = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidContactCount * sizeof(PxContact));
|
||||
|
||||
mPatchStreamAllocators[0] = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidPatchCount * sizeof(PxContactPatch));
|
||||
mPatchStreamAllocators[1] = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidPatchCount * sizeof(PxContactPatch));
|
||||
|
||||
mForceStreamAllocator = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidContactCount * sizeof(PxReal) * 2);
|
||||
|
||||
mFrictionPatchStreamAllocator = PX_NEW(PxgPinnedHostLinearMemoryAllocator)(cudaContextManager, config.maxRigidPatchCount * sizeof(PxFrictionPatch));
|
||||
|
||||
mContactStreamPool.mDataStream = mContactStreamAllocators[mCurrentContactStream]->mStart;
|
||||
mContactStreamPool.mDataStreamSize = (PxU32)mContactStreamAllocators[mCurrentContactStream]->mTotalSize;
|
||||
mContactStreamPool.mSharedDataIndex = 0;
|
||||
mContactStreamPool.mSharedDataIndexGPU = 0;
|
||||
|
||||
mPatchStreamPool.mDataStream = mPatchStreamAllocators[mCurrentContactStream]->mStart;
|
||||
mPatchStreamPool.mDataStreamSize = (PxU32)mPatchStreamAllocators[mCurrentContactStream]->mTotalSize;
|
||||
mPatchStreamPool.mSharedDataIndex = 0;
|
||||
mPatchStreamPool.mSharedDataIndexGPU = 0;
|
||||
|
||||
mForceStreamPool.mDataStream = mForceStreamAllocator->mStart;
|
||||
mForceStreamPool.mDataStreamSize = (PxU32)mForceStreamAllocator->mTotalSize;
|
||||
mForceStreamPool.mSharedDataIndex = 0;
|
||||
mForceStreamPool.mSharedDataIndexGPU = 0;
|
||||
|
||||
mFrictionPatchStreamPool.mDataStream = mFrictionPatchStreamAllocator->mStart;
|
||||
mFrictionPatchStreamPool.mDataStreamSize = PxTo32(mFrictionPatchStreamAllocator->mTotalSize);
|
||||
mFrictionPatchStreamPool.mSharedDataIndex = 0;
|
||||
mFrictionPatchStreamPool.mSharedDataIndexGPU = 0;
|
||||
|
||||
//Arbitrarily-large number to reserve to minimize allocation churn.
|
||||
mConstraintsPerPartition.reserve(1024);
|
||||
|
||||
mArtiConstraintsPerPartition.reserve(1024);
|
||||
|
||||
mGpuSolverCore->releaseContext();
|
||||
}
|
||||
|
||||
void PxgDynamicsContext::destroy()
|
||||
{
|
||||
this->~PxgDynamicsContext();
|
||||
PX_FREE_THIS;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user