feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_SOLVER_FLAGS_H
#define PXG_SOLVER_FLAGS_H
namespace physx
{
struct PxgSolverContactFlags
{
enum Enum
{
eHAS_FORCE_THRESHOLDS = 1 << 0,
// This flag...
// - disables correlation of contact patches with friction patches from the previous frame
// - enables target velocities being read from the friction anchor contact points
//
// Two scenarios will raise this flag:
// - strong/sticky friction is disabled
// - contact modification sets a target velocity on contact points
ePER_POINT_FRICTION = 1 << 1,
eDISABLE_FRICTION = 1 << 2,
eCOMPLIANT_ACCELERATION_SPRING = 1 << 3,
eLAST
};
};
PX_COMPILE_TIME_ASSERT(PxgSolverContactFlags::eLAST <= ((1 << 7) + 1)); // we store these Flags as PxU8
} // namespace physx
#endif