feat(physics): wire physx sdk into build

This commit is contained in:
2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

View File

@@ -0,0 +1,64 @@
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_DYNAMICS_CONTEXT_H
#define PXG_DYNAMICS_CONTEXT_H
#include "PxgContext.h"
namespace physx
{
namespace Cm
{
class FlushPool;
}
class PxBaseTask;
class PxsKernelWranglerManager;
/**
\brief A class to represent a GPU dynamics context for the GPU rigid body solver
*/
class PxgDynamicsContext : public PxgGpuContext
{
PX_NOCOPY(PxgDynamicsContext)
public:
PxgDynamicsContext(Cm::FlushPool& flushPool, PxsKernelWranglerManager* gpuKernelWrangler, PxCudaContextManager* cudaContextManager,
const PxGpuDynamicsMemoryConfig& config, IG::SimpleIslandManager& islandManager, PxU32 maxNumPartitions, PxU32 maxNumStaticPartitions,
bool enableStabilization, bool useEnhancedDeterminism, PxReal maxBiasCoefficient, PxvSimStats& simStats,
PxgHeapMemoryAllocatorManager* heapMemoryManager, bool frictionEveryIteration, PxReal lengthScale, bool enableDirectGPUAPI, PxU64 contextID, bool isResidualReportingEnabled);
virtual void destroy();
virtual PxSolverType::Enum getSolverType() const { return PxSolverType::ePGS; }
};
}
#endif