feat(physics): wire physx sdk into build
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162
engine/third_party/physx/source/gpusimulationcontroller/src/PxgSmoothing.cpp
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162
engine/third_party/physx/source/gpusimulationcontroller/src/PxgSmoothing.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "PxgSmoothing.h"
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#include "PxgAlgorithms.h"
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#include "PxgSparseGridStandalone.h"
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#include "PxgAnisotropyData.h"
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#include "PxPhysics.h"
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#include "PxParticleSystem.h"
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#include "foundation/PxUserAllocated.h"
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#include "PxgCudaMemoryAllocator.h"
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#include "PxParticleGpu.h"
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#include "PxgParticleNeighborhoodProvider.h"
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#include "PxPhysXGpu.h"
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#include "PxvGlobals.h"
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#include "PxgKernelIndices.h"
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#include "PxgCudaMemoryAllocator.h"
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using namespace physx;
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#if ENABLE_KERNEL_LAUNCH_ERROR_CHECK
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#define checkCudaError() { cudaError_t err = cudaDeviceSynchronize(); if (err != 0) printf("Cuda error file: %s, line: %i, error: %i\n", PX_FL, err); }
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#else
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#define checkCudaError() { }
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#endif
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void updateSmoothedPositions(PxgKernelLauncher& launcher, PxGpuParticleSystem* particleSystems, const PxU32 id, PxSmoothedPositionData* smoothingDataPerParticleSystem,
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PxU32 numParticles, CUstream stream, PxU32 numThreadsPerBlock = 256)
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{
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const PxU32 numBlocks = (numParticles + numThreadsPerBlock - 1) / numThreadsPerBlock;
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launcher.launchKernel(PxgKernelIds::smoothPositionsLaunch, numBlocks, numThreadsPerBlock, 0, stream,
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particleSystems, id, smoothingDataPerParticleSystem);
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checkCudaError();
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}
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void smoothPositionsLaunch(PxgKernelLauncher& launcher, float4* deviceParticlePos, PxU32* sortedToOriginalParticleIndex, PxU32* sortedParticleToSubgrid, PxU32 maxNumSubgrids,
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PxU32* subgridNeighbors, PxU32* subgridEndIndices, int numParticles, PxU32* phases, PxU32 validPhaseMask,
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float4* smoothPos, PxReal smoothing, PxReal particleContactDistance, CUstream stream, PxU32 numThreadsPerBlock = 256)
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{
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const PxU32 numBlocks = (numParticles + numThreadsPerBlock - 1) / numThreadsPerBlock;
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launcher.launchKernel(PxgKernelIds::smoothPositionsKernel, numBlocks, numThreadsPerBlock, 0, stream,
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deviceParticlePos, sortedToOriginalParticleIndex, sortedParticleToSubgrid, maxNumSubgrids,
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subgridNeighbors, subgridEndIndices, numParticles, phases, validPhaseMask, smoothPos, smoothing, particleContactDistance);
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checkCudaError();
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}
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void PxgSmoothedPositionGenerator::releaseGPUSmoothedPositionBuffers()
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{
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if (!mPositionSmoothingDataHost.mPositions)
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return;
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PX_DEVICE_MEMORY_FREE(*mKernelLauncher.getCudaContextManager(), mPositionSmoothingDataHost.mPositions);
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mOwnsSmoothedPositionGPUBuffers = false;
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}
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void PxgSmoothedPositionGenerator::allocateGPUSmoothedPositionBuffers()
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{
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if (mPositionSmoothingDataHost.mPositions)
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return;
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mPositionSmoothingDataHost.mPositions = PX_DEVICE_MEMORY_ALLOC(PxVec4, *mKernelLauncher.getCudaContextManager(), mNumParticles);
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mOwnsSmoothedPositionGPUBuffers = true;
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}
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PxgSmoothedPositionGenerator::PxgSmoothedPositionGenerator(PxgKernelLauncher& cudaContextManager, PxU32 maxNumParticles, PxReal smoothingStrenght)
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: mSmoothedPositions(NULL), mEnabled(true)
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{
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mPositionSmoothingDataHost.mPositions = NULL;
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mKernelLauncher = cudaContextManager;
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mNumParticles = maxNumParticles;
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mPositionSmoothingDataPerParticleSystemDevice = PX_DEVICE_MEMORY_ALLOC(PxSmoothedPositionData, *mKernelLauncher.getCudaContextManager(), 1);
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mPositionSmoothingDataHost.mSmoothing = smoothingStrenght;
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mDirty = true;
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mOwnsSmoothedPositionGPUBuffers = false;
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}
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void PxgSmoothedPositionGenerator::release()
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{
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if (!mPositionSmoothingDataPerParticleSystemDevice)
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return;
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PX_DEVICE_MEMORY_FREE(*mKernelLauncher.getCudaContextManager(), mPositionSmoothingDataPerParticleSystemDevice);
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if (mOwnsSmoothedPositionGPUBuffers)
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releaseGPUSmoothedPositionBuffers();
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PX_DELETE_THIS;
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}
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void PxgSmoothedPositionGenerator::generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream)
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{
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if (mDirty)
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{
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mDirty = false;
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mKernelLauncher.getCudaContextManager()->getCudaContext()->memcpyHtoDAsync(CUdeviceptr(mPositionSmoothingDataPerParticleSystemDevice), &mPositionSmoothingDataHost, sizeof(PxSmoothedPositionData), stream);
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}
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updateSmoothedPositions(mKernelLauncher, gpuParticleSystem, 0, mPositionSmoothingDataPerParticleSystemDevice, numParticles, stream);
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if (mSmoothedPositions)
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{
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mKernelLauncher.getCudaContextManager()->getCudaContext()->memcpyDtoHAsync(mSmoothedPositions, CUdeviceptr(mPositionSmoothingDataHost.mPositions), numParticles * sizeof(PxVec4), stream);
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}
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}
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void PxgSmoothedPositionGenerator::generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream)
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{
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PxgParticleNeighborhoodProvider* n = static_cast<PxgParticleNeighborhoodProvider*>(&neighborhoodProvider);
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smoothPositionsLaunch(mKernelLauncher, reinterpret_cast<float4*>(particlePositionsGpu/*n->reorderedParticles*/), n->mSparseGridBuilder.getSortedToOriginalParticleIndex(),
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n->mSparseGridBuilder.getSortedParticleToSubgrid(), n->mSparseGridBuilder.getGridParameters().maxNumSubgrids,
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n->mSparseGridBuilder.getSubgridNeighborLookup(), n->getSubgridEndIndicesBuffer(), numParticles, NULL, 0, reinterpret_cast<float4*>(mPositionSmoothingDataHost.mPositions),
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mPositionSmoothingDataHost.mSmoothing, 2 * particleContactOffset, stream);
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if (mSmoothedPositions)
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{
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mKernelLauncher.getCudaContextManager()->getCudaContext()->memcpyDtoHAsync(mSmoothedPositions, CUdeviceptr(mPositionSmoothingDataHost.mPositions), numParticles * sizeof(PxVec4), stream);
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}
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}
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void PxgSmoothedPositionGenerator::setMaxParticles(PxU32 maxParticles)
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{
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if (maxParticles == mNumParticles)
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return;
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mNumParticles = maxParticles;
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if (!mOwnsSmoothedPositionGPUBuffers)
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return;
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releaseGPUSmoothedPositionBuffers();
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allocateGPUSmoothedPositionBuffers();
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}
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